Bank Posted June 2, 2007 Catoptromancy said:Well doesnt work in skulltag because a decorate entry is named wrong. Like all the other decorate entry error wads someone will make a Skulltag version of this. When I make a map, I like to test it on all ports. It is called Knee Deep in Zdoom right? 0 Share this post Link to post
SyntherAugustus Posted June 2, 2007 Heh, nice so far, but I'm stuck! I have the red key but I have no idea what to do with it. (3rd map) ( 0 Share this post Link to post
Ichor Posted June 2, 2007 Yeah, that map was insanely huge. There's a door down in the mines behind a switch that says you need to turn on both coils first. Open it and hit the switch there. I couldn't find the secret exit in that map though. 0 Share this post Link to post
boris Posted June 2, 2007 I only played the first map, but it's pretty damn impressive. I like the idea of those action indicators. 0 Share this post Link to post
The Lag Posted June 2, 2007 excellent job. some people are just crazy. 0 Share this post Link to post
Maes Posted June 2, 2007 Excellent! This is really like Doom 3 brought to Doom 1! If there are bandwidth problems, I'll be happy to provide an additional direct download mirror, with the author's permission ofc. 0 Share this post Link to post
Tormentor667 Posted June 2, 2007 @Craigs, Bank, Vegeta, EANB, Steevoo, Searcher, boris, The lag, Maes - Thx, glad to hear that you liked it :) :) :) @Dr.Zin - I don't see any problem concerning the drawing style of our new monsters, in my eyes they fit perfect to the rest of our monsters and all our spriters did a great job with them ;) @RoneyKyakoney - This was a decision made by the team at the very end. The OGGs weren't that good at all and using Doom with a good soundfont with the original midis really sounded better, so we just removed the extra 30MB of OGGs to a better download size. @Cato - Maybe this will happen as it needs only minor changes and Skulltag is up to date as far as I know but don't expect it (too early) 0 Share this post Link to post
NiGHTMARE Posted June 2, 2007 Catoptromancy said:Well doesnt work in skulltag because a decorate entry is named wrong. Like all the other decorate entry error wads someone will make a Skulltag version of this. When I make a map, I like to test it on all ports. It was tested with Skulltag, and after a recent change (involving the grenade launcher) it works fine. You are using the latest version of ST, right? EDIT: Thinking about it, it's possible the fix was accidentally not included in the released project. 0 Share this post Link to post
Tormentor667 Posted June 2, 2007 NiGHTMARE said:Works with ST Amazing to know :) 0 Share this post Link to post
Graf Zahl Posted June 2, 2007 It doesn't work with Skulltag, thanks to the insane amount of new resources it adds. There's a collision with some of the decorations. Honestly, I think that's something Skulltag has to resolve. They just can't expect that every WAD out there is tested with it but with DECORATE and user created items it constantly is at risk of not working with ZDoom levels due to actor name collisios. 0 Share this post Link to post
Tormentor667 Posted June 2, 2007 Maybe we can add a patch that makes it playable in Skulltag? 0 Share this post Link to post
Dutch Doomer Posted June 2, 2007 Yay me downloads not so yay the download takes ages. 0 Share this post Link to post
Anima Zero Posted June 2, 2007 Only played through the first level so far, but I'm liking what I see so far. Great job :)! 0 Share this post Link to post
scwiba Posted June 2, 2007 Tormentor667 said:@RoneyKyakoney - This was a decision made by the team at the very end. The OGGs weren't that good at all and using Doom with a good soundfont with the original midis really sounded better, so we just removed the extra 30MB of OGGs to a better download size. Meaning it's supposed to be playing midis? Because there is no music at all. EDIT: Disregard; I am retarded. 0 Share this post Link to post
Steeveeo Posted June 2, 2007 I just realized something...I played thru the first level again...and for some reason, it felt very much like Metroid Prime 2: Echoes (ambience wise)...anyone else notice this? 0 Share this post Link to post
Little Faith Posted June 2, 2007 I didn't expect the levels to so close to the originals architecture-wise. Luckily it isn't the dramatic lighting fest i feared it would be. 0 Share this post Link to post
Tormentor667 Posted June 2, 2007 RoneKyakone said:Meaning it's supposed to be playing midis? Because there is no music at all. If you play this with Doom2 you won't get any music. 0 Share this post Link to post
Antidote Posted June 2, 2007 I downloaded it from the first unofficial mirror and I got it in 2 seconds. I don't know what every is going about it being too slow. 0 Share this post Link to post
Tormentor667 Posted June 2, 2007 Skulltag version is online, get it at Realm667.com -> Projects -> KDiZD -> 2nd file! 0 Share this post Link to post
Jethro Posted June 2, 2007 My opinion of this wad. FUCKING AWESOME. That... that about sums it up. 0 Share this post Link to post
JacKThERiPPeR Posted June 2, 2007 It was awesome! The only flaw I see is the music. It repeats over and over until the final boss fights, and gets annoying. But the music is a minor flaw, everything else is OK. 0 Share this post Link to post
Kappes Buur Posted June 3, 2007 JacKThERiPPeR said:It was awesome! The only flaw I see is the music. It repeats over and over until the final boss fights, and gets annoying. But the music is a minor flaw, everything else is OK. Exactly what I said on the ZDoom forum. And Graf Zahl was so easily amused by that. :-) But I realized my mistake, and somebody pointed it out as well, by using DOOM2.WAD instead of DOOM.WAD. 0 Share this post Link to post
Steeveeo Posted June 3, 2007 BTW, the stupid radio screaming playing every 30 seconds got really annoying after the first 4 minutes...was there a point to that? And since when do radios sound that clear? 0 Share this post Link to post
Jethro Posted June 3, 2007 Waitaminnit! http://djpretzel.web.aplus.net/songs/Doom_Purgatory_OC_ReMix.mp3 So THAT's where a yoinked it from. @Deertag, it closes the door to the left of it. 0 Share this post Link to post
Dutch Doomer Posted June 3, 2007 I'm loving it so far I am playing Z1M3 trying to find the secrets, every time I see things that amaze me I never knew you could make those things in zdoom. I like those litle computer screens showing an door opens up somewhere alot better than cut scenes, the new monsters are really nice as well. 0 Share this post Link to post
Dagazur Posted June 3, 2007 Wow, this is pretty good. Gameplay could be better but the concept and design is top notch awesomeness. 0 Share this post Link to post
ellmo Posted June 3, 2007 Ah, at last! I really started to loose faith :) It'll be great to finally see it. I wonder if those minor architectual tweaks I did to E1M3 are still there. Sucking it down. EDIT: Cant understand why there so little enthusiasm about this, and so little feedback so far. This is one of the most ambitious projects ever made. IIRC hundreds of poeple were complaining about it when it was in progress, now - seeing it done - they've gone silent. 0 Share this post Link to post