Tormentor667 Posted June 8, 2007 RightField said:So tormentor, how about adding the new kdizd monsters into UT&T Invasion? No, but expect them in UTNT ;) 0 Share this post Link to post
RightField Posted June 8, 2007 oh come on pleeeease. I just love playing UTT invasion on LAN with my friends and would love to see more of it! :D 0 Share this post Link to post
Graf Zahl Posted June 8, 2007 Currently Skulltag's invasion spawners can't handle custom enemies so it's a moot point anyway. 0 Share this post Link to post
Carnevil Posted June 8, 2007 Graf Zahl said:Currently Skulltag's invasion spawners can't handle custom enemies so it's a moot point anyway. However, that can easily be remedied in future versions. I made the custom spawner object... there's just currently no way to configure it to WHAT specifically it should spawn. 0 Share this post Link to post
Graf Zahl Posted June 8, 2007 Carnevil said:However, that can easily be remedied in future versions. I made the custom spawner object... there's just currently no way to configure it to WHAT specifically it should spawn. I'd say use the dropitem list. It's probably the easiest way to attach a list of actor names which it can spawn. 0 Share this post Link to post
Dyne Posted June 10, 2007 Only in the second map, but enoying KDIZD alot. I really like the 3d map between levels. Cool stuff. These maps look awsome! 0 Share this post Link to post
WNivek Posted June 12, 2007 Maybe it's just something crazy with my hardware, but the intro sequence appears to be somewhat borked when I try to play KDiZD with GZDoom - the text and logo works alright, but when you're supposed to be able to see action, instead the right-half of the screen turns white-ish while the left-half remains black-ish. the color fades still appear to function, though. 0 Share this post Link to post
Graf Zahl Posted June 12, 2007 That sounds like you are having a problem with camera textures. What graphics card are you using? 0 Share this post Link to post
WNivek Posted June 12, 2007 I have an ATi Radeon Mobility 9000, with 128 megs. It's probably worth noting that the little video-screens ingame seem to be working alright. 0 Share this post Link to post
Dyne Posted June 13, 2007 Some help please, Can someone tell me where the red key is in the third map? I already pressed the button that lowers the forcefield, just can't seem to find the red key chamber. Thanks a lot. 0 Share this post Link to post
Ichor Posted June 13, 2007 I had a bit of trouble finding that one too. Go back out into the caves and look for a door you haven't been in yet. It's a bit hard to find because it sort of resembles the surrounding walls. The automap helps a bit. Open it and you'll see a spiraling ramp going down to a room with the key. 0 Share this post Link to post
EANB Posted June 15, 2007 Sorry if this has been answered before, but how do you warp to levels? 0 Share this post Link to post
Darmuss Posted June 15, 2007 in the console type: map z1mx X is the map number 0 Share this post Link to post