Anima Zero Posted May 16, 2007 Did a UV-fast for Grind2x in 7:23. First 1/3rd or so of this run is hideously tough, but goes down from there. Going to try the attachment feature for this demo.g2xf723.zip 0 Share this post Link to post
Kristian Ronge Posted May 16, 2007 I see you trusted my recommendation! :-) EDIT: A nice performance on a bitchy run... You are indeed a masochist. ;-D 0 Share this post Link to post
myk Posted May 17, 2007 Anima Zero said: Did a UV-fast for Grind2x in 7:23. Any reason why it's a Boom demo? 0 Share this post Link to post
Grazza Posted May 17, 2007 Maybe Anima thought the lost-soul limit would make the map too easy. :) The wad's txt doesn't make it utterly clear that it needs only limit-removal, so I can understand a little caution. 0 Share this post Link to post
Searcher Posted May 17, 2007 Anima, damn fine run. That's a tough one on fast. A kick to watch. 0 Share this post Link to post
Anima Zero Posted May 17, 2007 If I had actually spent maybe 5-10 minutes, I would have realized that I could have used -complevel 2 for the level :P. Anyways, did another Grind2x demo. This time it's a UV-Max in 5:20. Much easier than the UV-fast by far. Will be attaching it of course :P.g2x-520.zip 0 Share this post Link to post
Kristian Ronge Posted May 24, 2007 After having played through ZAP18: Paradox Lost (what a fine map!) I looked around for tricks, and I soon found a now-"standard" 32-unit glide: ZAP18 nomo/trick in 0:56. I also thought I'd upload a 15 months old demo, HR2 map 32 nomo in 0:15, improving on that nomo I did for Anima's old HR2 nomo pack... Heh, it's been a while! ;-) 0 Share this post Link to post
cack_handed Posted May 25, 2007 Kristian Ronge said:ZAP18 nomo/trick in 0:56.I couldn't resist a go on this one. It's frustrating though a great way to waste time: za18-049. Messy, but my first and last exit under a minute. I'll leave the Pacifist run to you! 0 Share this post Link to post
The Green Herring Posted May 30, 2007 This is a UV speed demo for the PC version of Betray, the bonus level in the Xbox port of Doom II (the one that comes with Doom 3: Collector's Edition.) Both this and its Ultimate Doom counterpart, Sewers, can be downloaded at ClassicDOOM.com here. BETR-140 - Betray (BETRAY.WAD) by Michael Bukowski in 01:40 (UV speed) 0 Share this post Link to post
Grazza Posted June 12, 2007 I could have sworn I uploaded this one ages ago, but it seems I didn't: Last Day on Earth Episode 1 Map06 UV Pacifist in 1:31.le06p131.zip 0 Share this post Link to post
Grazza Posted June 19, 2007 Perdition's Gate (the one by Alex Mayberry) map02 UV Speed in 1:10:pdg2-110.zip 0 Share this post Link to post
Ryback Posted June 28, 2007 Just a question for the demo collectors here. I have this vague idea that someone, possibly Never_Again, may have recorded a demopack for Wadpak2, although it's not on my HD and I don't see it at SDA. Anyone know what I'm talking about? 0 Share this post Link to post
Searcher Posted June 28, 2007 I have a copy of Never_Again's demo set for wadpak2. Can email to you. My zip (461K) is dated Oct. 5, 2006. I am not sure where I got them but maybe in the misc. demos thread? Edit: Just did a quick search thru this thread and no mention of it appears other than here. This was really no help either: http://www.doomworld.com/vb/search.php?s=&action=showresults&searchid=213548&sortby=lastpost&sortorder=descending Email? 0 Share this post Link to post
Ryback Posted June 28, 2007 Thanks a lot, I'll just update the email address in my profile. 0 Share this post Link to post
myk Posted June 29, 2007 I think he had a personal DOOM page, at least a simple one. It may have been hosted there. 0 Share this post Link to post
Kristian Ronge Posted July 2, 2007 I played through "Fava Beans" yesterday, and recorded a couple of runs, including: E1M8 UV speed/max in 0:38 E1M8 NM speed/100S in 0:38 E1M9 UV max in 0:40 Enjoy. 0 Share this post Link to post
myk Posted July 2, 2007 Kristian Ronge said: and recorded a couple of runs, Incidentally, that reminded me of Adam Hegyi back when he would update COMPET-N. He'd often say "a couple" when referring to three or more ("a few"). 0 Share this post Link to post
emailking Posted July 2, 2007 Officially, the dictionary does consider the word "couple" to idiomatically refer to more than two, but not many of. The official definitions all relate to quantities of exactly two. Personally, by habit I often use a couple when I really mean a few. 0 Share this post Link to post
Kristian Ronge Posted July 2, 2007 From dictionary.com:cou·ple /ˈkʌpəl/ noun, verb, -pled, -pling. [...] —Idiom 14. a couple of, more than two, but not many, of; a small number of; a few: It will take a couple of days for the package to get there. I use the expressions "a couple of" and "a few" interchangeably. 0 Share this post Link to post
myk Posted July 2, 2007 Yeah, the idiom exists by usage and extension, but in most cases it makes sense when the definite number of things isn't really known (because they are "around two things", "maybe two or three, I don't know"). But if you use it to introduce a list with a fixed number of things (of more than two), it sounds funny, as if you were an ESL Muslim with more than one wife. Hah, anyway, I'll go watch the demos... 0 Share this post Link to post
Kristian Ronge Posted July 2, 2007 myk said: But if you use it to introduce a list with a fixed number of things (of more than two), it sounds funny Ah, but the number of demos I actually did record remains unknown... Notice I said "including" (I recorded others, but I doubt they would be of much interest). Talk about off-topic discussion! Hah, anyway, I'll go watch the demos... Hope you like 'em. 0 Share this post Link to post
Opulent Posted July 7, 2007 Kristian Ronge said:I played through Fava Beans Enjoy. I did. well done. very close to optimal on both. 0 Share this post Link to post
Kristian Ronge Posted July 9, 2007 Wow! Thank you for the kind words! (although I wouldn't say any of those runs are close to optimal, at least 0:36 is possible for all of them) 0 Share this post Link to post
The Green Herring Posted July 17, 2007 Here's another miscellaneous demo. This time, it's a UV speed run of DM2GM2 by Eric Reuter that I recorded yesterday. If the level seems familiar to you when you watch this demo, you're completely right; this was the original version of MAP11: Halls of Insanity from Memento Mori. This version doesn't have the changes Denis Möller made to the level for cooperative gameplay (which rendered it impossible to get 100% Kills on that level,) and requires only one keycard to exit. Believe it or not, it's harder to run than the Memento Mori version! DGM2-024 - DM2GM2 (DM2GM2.WAD) by Eric Reuter in 00:24 (UV speed) 0 Share this post Link to post
Kristian Ronge Posted July 17, 2007 Love that map. Looking at the run now! EDIT: Not bad. I think you could save time by not killing the last 2 shotgunners (and just hope they don't hit you, or only hit you once, while you kill the Hell Knight). Worth a try (or a couple of dozen!), IMHO. 0 Share this post Link to post
The Green Herring Posted July 19, 2007 Kristian Ronge said:EDIT: Not bad. I think you could save time by not killing the last 2 shotgunners (and just hope they don't hit you, or only hit you once, while you kill the Hell Knight). Worth a try (or a couple of dozen!), IMHO. I had a little trouble with that when I tried it that day. I succeeded once in an unrecorded practice run, but most of the time, I'd get killed before I could take out the Hell Knight, or I'd defeat the Hell Knight, but then get killed by the sergeants just as I enter the exit tunnel. Agh. In the meanwhile, since I didn't see any demos on the Doomed Speed Demos Archive for it, here are four runs for none other than Batman DOOM. For a change, these were recorded with Boom 2.02, so you'll need to use that, or run PRBoom with -complevel 9. Oh, and of course, you'll need BATMAN.DEH, too. BMDM-TGH - Batman DOOM (BATMAN.WAD) UV speed demos, including:BM30-013 - MAP30 in 0:13 BM31-019 - MAP31 in 0:19 (normal exit) BM31s047 - MAP31 in 0:47 (secret exit) BM32-100 - MAP32 in 1:00 0 Share this post Link to post
Grazza Posted July 19, 2007 Nice to see some Batman demos!The Green Herring said: For a change, these were recorded with Boom 2.02, so you'll need to use that, or run PRBoom with -complevel 9.-complevel 9 is not needed for playback. The correct compatibility level for playback will be autodetected. (It examines the binary format of the lmp file; it is very rare to need to force a complevel for playback.) BTW, Batman Doom works with vanilla Doom - I don't know if there are some things in it that won't work properly with Boom. (There might be, as it relies very heavily on dehacked tricks, and Boom has some differences in dehacked support, including a bug in the handling of "Respawn Frame", recently fixed in prboom-plus.) I have tested the first 12 or so levels with prboom-plus and -complevel 2, with no problems. If I knew the wad better (or had more time at my disposal), I would test the rest. Note also that if you want to play with Doom2.exe or Chocolate, you will also need this patch, to counter the effects of a dehacked.exe bug. 0 Share this post Link to post
Anima Zero Posted August 9, 2007 Was playing through the maps from the Tuning Contest and took a very strong liking to map 8. Has a whopping 867 monsters on UV...not counting any resurrected enemies :P. First off...here's the link to the wadfile: http://prboom-plus.sourceforge.net/freak4.zip Time for my map 8 UV-Max comes to 14:53. Not a bad time I'd say. Not sure how much more could be shaved off (Perhaps 30 seconds to a minute?), but I just wanted to do a run for this excellent map. Also, this map gets the honor for me writing up the longest txtfile for any level I've run. Ever :P. Will be attaching it now.frk81453.zip 0 Share this post Link to post
Dr. Zin Posted August 10, 2007 I think you may have left two Revenants alive in the yellow key room. 0 Share this post Link to post