The Green Herring Posted November 23, 2007 Grazza said: It would be useful if you could confirm whether there is likely to be another release, or if this is fairly likely to be the final release on which people can start recording. Not suggesting that I think there are bugs to fix, but it's just nice to know one way or the other. [/B] ...There may very well be another release, actually. I just received a beta-test e-mail from Anima revealing that I somehow managed to fuck up the improved monster teleporters on MAP05, thanks to one-time-use linedefs used in place of repeatable ones, which can prevent 100% Kills. It remains to be seen if anything else critical will be found... but I guess I'm going to have to wait on making that topic, huh? 0 Share this post Link to post
Aleaver Posted November 24, 2007 Yes there will be a hotfix release, which should be the definitive release of the project, like the Green Herring said after we make sure there are no other problems and or errors other than the ones that have already been found. 0 Share this post Link to post
Eugene Posted November 25, 2007 I've recorded a max for the ending level of World of Deth megawad. Thanks Grassa for his run.wd30-156.zip 0 Share this post Link to post
The Green Herring Posted November 27, 2007 The hotfix for CC3 was released today. It is available from Andy Leaver's site (same link as before,) and it should be available on idgames later, too. As far as I'm concerned, this is the final version! Recording on the wad can resume now. The levels that were already recorded on remain unchanged, so Grazza and Anima Zero's demos will still play back correctly. I'll start a CC series demo topic once I get a set of demos for all three iterations thus far recorded. :) 0 Share this post Link to post
Gusta Posted November 27, 2007 Nice ... if you people gonna start to work on a CC3 UV-max demopack, hopefully count on me too :-) 0 Share this post Link to post
Eugene Posted November 28, 2007 I've recorded some demos for Wonderful Doom: five UV runs w1d2-037 w1d3-117 w1d5-029 w1d8-126 w2d8-101 and two nm100 (w1s2-124 and w1s4-126).wd1-lmps2.zip 0 Share this post Link to post
Kristian Ronge Posted November 28, 2007 Cool, Eugene! I did 0:59 on Wonderful Doom E2M8 a while back. Just aimed for something below 1 minute flat; IMHO 0:55 or lower shouldn't be difficult to get. EDIT: Heh, I just played around for a few minutes and got a 0:58. Hopefully I can improve the time further shortly. 0 Share this post Link to post
evocalvin Posted November 29, 2007 i did map 02 UV-Max for 1 Monster 1m02-0324 0 Share this post Link to post
Colusio Posted November 30, 2007 Nice run, I loved your final shot. Well the one before that final one in fact. I hope this won't offend you, it happens almost all the time while I'm playing. 0 Share this post Link to post
abyrvalg Posted December 1, 2007 Two more demos for Wonderful Doom: w1d2 - 0:36 UV speed/pacifist w2d1 - 0:44 UV speedwd2-anp.zip 0 Share this post Link to post
The Green Herring Posted December 17, 2007 I'm posting here to let everyone know what I'm five levels away from finishing a UV speed demo pack for WADPAK1A. I should be finished with it soon. When I am, I'll link to it in this thread. Here's hoping that I'll be able to do UV speed packs for the other WADPAKs as well! :) 0 Share this post Link to post
Grazza Posted December 18, 2007 The Green Herring said:Here's hoping that I'll be able to do UV speed packs for the other WADPAKs as well! :) BTW, Never_Again has done a demopack for wadpak2 - it is here for the time being. It's a complete set of UV Max -fast demos, and assorted others. 0 Share this post Link to post
The Green Herring Posted December 18, 2007 Grazza said:BTW, Never_Again has done a demopack for wadpak2 - it is here for the time being. It's a complete set of UV Max -fast demos, and assorted others. I know. :) There are only two speed demos included, though, and both of them are Nightmare! runs (E1M4: 777.WAD and E1M8: SCREAM.WAD.) I should watch those once I'm done with the WADPAK1A demos in order to help me with route-planning on those maps (even if UV would be easier.) Only three levels in 1A to go... 0 Share this post Link to post
Ryback Posted December 18, 2007 Excellent, looking forward to this. Also one thing if you want more work, Wadpaks 5-20 can be found here... 0 Share this post Link to post
The Green Herring Posted December 18, 2007 Ryback said:Excellent, looking forward to this. Also one thing if you want more work, Wadpaks 5-20 can be found here... Interesting. It seems they were compiled by a different guy, though, and he just added many of the then-current WADs out there in alphabetical order. Also, for some reason, all the sprites are invisible when WADPAK5 is loaded, and it has some lousy sound replacements... Anyway, the time has come to tell you that I have now released my WADPAK1A demo pack! Some of my demos here have me using strafe50 in what is clearly a mouse and keyboard setup (my FREAK4 MAP04 demo used just the keyboard,) and are my first recorded demos to show me doing that. Cool, huh? There's also a one-second improvement to 11BONES.WAD (E2M3) over Kristian Ronge's standalone demo for it. Anyway, here's a link to the pack. Enjoy! WP1A-TGH.ZIP - UV speed demo pack for WADPAK1A.WAD, including:W111-000 - E1M1: TNCROSS.WAD in 00:00W112-202 - E1M2: TREE1.WAD in 02:02W113-020 - E1M3: HUH.WAD in 00:20W119-014 - E1M9: TEK.WAD in 00:14W114-010 - E1M4: FOREST.WAD E2M1 in 00:20W115-108 - E1M5: FOREST.WAD E2M2 in 01:08W116-033 - E1M6: FOREST.WAD E3M3 in 00:33W117-038 - E1M7: EVIL_E.WAD in 00:38W118-144 - E1M8: FORTRESS.WAD in 01:44W121-028 - E2M1: MAZE1.WAD in 00:28W122-213 - E2M2: LEWIS21F.WAD in 02:13W123-043 - E2M3: 11BONES.WAD in 00:43W124-032 - E2M4: LONGMTCH.WAD in 00:32W125-103 - E2M5: 666.WAD in 01:03W129-227 - E2M9: CASTLE.WAD in 02:27W126-223 - E2M6: CORTYR_B.WAD in 02:23W127-102 - E2M7: BEHOLDER.WAD in 01:02W128-050 - E2M8: MEGAWATT.WAD in 00:50W131-008 - E3M1: STONES.WAD in 00:08W132-034 - E3M2: MELANGE.WAD in 00:34W133-041 - E3M3: MARX1_2.WAD in 00:41W134-003 - E3M4: MARKROOM.WAD in 00:03W135-047 - E3M5: MOONBASE.WAD in 00:47W136-108 - E3M6: OCTAGON.WAD in 01:08W139-029 - E3M9: CHRIS.WAD in 00:29W137-009 - E3M7: FY1_1-2.WAD E1M2 in 00:09W138-027 - E3M8: FY1_1-2.WAD E1M1 in 00:27Bonus Demo: W113-BUG - E1M3: HUH.WAD bug demonstrationBonus Demo: TEK-003 - The original TEK.WAD in 00:03Bonus Demo: W127102A - Alternate E2M7: BEHOLDER.WAD 1:02 demoBonus Demo: W138027A - Alternate E3M8: FY1_1-2.WAD E1M1 0:27 demoEDIT (9:51 PM PST): Added short summaries of each demo in this post. EDIT (10:42 PM PST): Fixed filename errors in above list. 0 Share this post Link to post
Never_Again Posted December 18, 2007 Excellent news! I'm looking forward to watching this set, TGH. A demopak of a classical era WAD is like an early Xmas to me. edit: ah, I see you even included per-level comments - this is a real goodie! Thanks! 0 Share this post Link to post
The Green Herring Posted December 18, 2007 Never_Again said:Excellent news! I'm looking forward to watching this set, TGH. A demopak of a classical era WAD is like an early Xmas to me. edit: ah, I see you even included per-level comments - this is a real goodie! Thanks! No problem! Don't mind my, uh, vicious descriptions of CORTYR_B.WAD and MEGAWATT.WAD... They were written in fits of frustration following my successful exits on these maps, and I did both of those late at night, at that. I was obviously starting to get tired at the time. In any case, enjoy! 0 Share this post Link to post
Ryback Posted December 18, 2007 Very nice pack. I enjoyed all the descriptions and the detective work you put into finding out the authors. I sympathised entirely with the more _annoyed_ descriptions, CORTYR_B in particular is a real bastard to run. 0 Share this post Link to post
The Green Herring Posted December 18, 2007 Ryback said:Very nice pack. I enjoyed all the descriptions and the detective work you put into finding out the authors. I sympathised entirely with the more _annoyed_ descriptions, CORTYR_B in particular is a real bastard to run. For real. I wonder if you have any favorites out of all of my demos? I feel like a stalker for trying to find out the names of the authors, but hey, I felt like being complete. By the way, the "K. Desrochers" and "T. Furst" mentioned in the text file for LONGMTCH.WAD are apparently Kenneth DesRochers and Todd J. Furst, at least judging from this Usenet post from someone at Boyer's university featuring a few students' master's theses, including Boyer's, DesRochers's, and Furst's, but I didn't feel that it was worth modifying the times listing and making the "E2M4: LONGMTCH.WAD" header two lines long just to mention them. But hey, at least I've mentioned them here. :) For that matter, I didn't know who the author of DRACO1.WAD (WADPAK4 E2M8) was, even after all of my previous searching, given that I could never find a reference to it on Google or Google Groups, until you linked me to that map collection, and then I found DRACO1.ZIP. And then I realized I could have just typed "DRACO" into the filename search at the idgames archive and found the map (in DRACO.ZIP.) Go figure. (FYI: It's apparently Erik Cullins.) EDIT (3:17 PM): By the way, this same sort of detective work is how I found out Avatar's real name for the Memento Mori articles at the Doom Wiki. 0 Share this post Link to post
Ryback Posted December 19, 2007 Well, from this pack, I thought these levels: e1m3 e1m6 e1m7 e2m3 e2m4 e3m2 e3m3 were particularly smooth. Another difficult level I forgot, LEWIS21F, deserves some recognition. Actually going to the trouble of learning the route out of that bastard grid... I think I just ran at random in my run. 0 Share this post Link to post
The Green Herring Posted December 20, 2007 Ryback said:Another difficult level I forgot, LEWIS21F, deserves some recognition. Actually going to the trouble of learning the route out of that bastard grid... I think I just ran at random in my run. As mentioned in the text file, I used a level editor to find the correct path; like Hell I would try to figure out idiocy like that myself. Anyway, just one day after I released WP1A-TGH, I found an improvement on MARKROOM.WAD (E3M4,) allowing me to complete it one second faster. Without further ado, here's the demo I recorded today. MKRM-002 - MARKROOM.WAD by Mark Griswold in 00:02 (UV speed; includes a variant for WADPAK1A.WAD E3M4 [W134-002])| EDIT (6:28 PM PST): Fixed quote (the name and the beginning Bold tag was left out.) 0 Share this post Link to post
myk Posted December 20, 2007 The Green Herring said: No problem! Don't mind my, uh, vicious descriptions of CORTYR_B.WAD and MEGAWATT.WAD... They were written in fits of frustration following my successful exits on these maps, and I did both of those late at night, at that. I was obviously starting to get tired at the time. Heh, yeah, it read almost like you were expecting the incipient mappers to have had the speed running knowledge of Anders Johnsen or Adolf Vojta, but I can imagine the difficulties of tackling these old levels. By the way, some levels may seem more broken than they really were to their authors. I've watched the first two episodes yet and noted that E2M7 (BEHOLDER) isn't broken in Doom v1.2 in the way you describe, as the monsters you said were missing near the end do teleport in. 0 Share this post Link to post
The Green Herring Posted December 21, 2007 myk said:By the way, some levels may seem more broken than they really were to their authors. I've watched the first two episodes yet and noted that E2M7 (BEHOLDER) isn't broken in Doom v1.2 in the way you describe, as the monsters you said were missing near the end do teleport in. I just checked... and you're right! This reminds me of VILLAGE.WAD (WADPAK2.WAD E3M3,) which is impossible in any version of Doom later than v1.2 because they changed the effect of one of the linedef actions used in the map, preventing you from reaching the red key. I know Never Again provided a fix for that with his WADPAK2 demo pack... if I do a WADPAK2 speed pack, I'll be using it. 0 Share this post Link to post
The Green Herring Posted December 24, 2007 Sorry for the double post, but I managed to improve my runs on 11BONES.WAD and MOONBASE.WAD as well! Here they are: 11BO-040 - 11BONES.WAD by Damon Brodie in 00:40 (UV speed; ncludes a variant for WADPAK1A.WAD E2M3 [W123-040]) MNBS-045 - MOONBASE.WAD by Curtis Turner II in 00:45 (UV speed; ncludes a variant for WADPAK1A.WAD E3M5 [W135-045]) I also recorded on the versions of the maps found in Mars War, along with its MAP20 (which is a converted Heretic E1M1.) Check 'em out: MSWR-TGH - UV speed demos for Mars War (MARSWAR.WAD) by Nathan Lineback, including:MW15-044 - MAP15: The Fringes in 00:44MW20-027 - MAP20: Land of the Lame in 00:27MW25-038 - MAP25: 1984 in 00:38And with that, I'm off to bed. Damn, am I up late... 0 Share this post Link to post
Gusta Posted December 27, 2007 Uploading my 1monster map06 demo. Happy New Year!1m06t531.zip 0 Share this post Link to post
TimeOfDeath Posted December 28, 2007 Here's coopbuildlm MAP08 max in 21:48 without dying (recorded with ZDoom 2.1.7) 0 Share this post Link to post
Marco Posted December 31, 2007 Here is a set of nomonsters demos for Espi's 'Back to Basics' wad. The megawad replaces Episode 2 of Ultimate Doom. I mainly did these to inspire others to do some UV Max, Speed, and even Tyson demos. Basically, they are all completed with Prboom-plus 2.4.8.2 using -complevel 9. Hope they are helpful to somebody. This is a very good map set from Espi. Edit: Per Grazza, these demos appear only to play back under XP Pro or Vista, for reasons that are currently under investigation. Edit2 by Grazza: To play back these demos, be sure to use the version of the wad dated 22-December-2007. 0 Share this post Link to post
Grazza Posted December 31, 2007 No attachment has come through. Check the instructions and try again, or e-mail it to Opulent or myself. 0 Share this post Link to post
Opulent Posted January 1, 2008 Marco said:Here is a set of nomonsters demos for Espi's 'Back to Basics' wad. The megawad replaces Episode 2 of Ultimate Doom. I mainly did these to inspire others to do some UV Max, Speed, and even Tyson demos. Basically, they are all completed with Prboom-plus 2.4.8.2 using -complevel 9. Hope they are helpful to somebody. This is a very good map set from Espi. Edit: Per Grazza, these demos appear only to play back under XP Pro or Vista, for reasons that are currently under investigation. Andrey, I'm sure, knows why. http://www.doomworld.com/sda/dwdemo/b2bnmlmps.zip 0 Share this post Link to post
myk Posted January 1, 2008 Marco said: Basically, they are all completed with Prboom-plus 2.4.8.2 using -complevel 9. Demos for this wad are best recorded using compatibility level 3, Chocolate Doom, or Doom v1.9u, though. 0 Share this post Link to post