Jon Posted March 24, 2008 Hot on the heels of 0.6 (and 0.6.1, which was kept quiet) is Freedoom 0.6.2. 0.6 was released with a fairly serious texture bug which meant any PWAD which replaced the TEXTURE1 lump would fail. 0.6.1 was rushed out to fix this. Unfortunately, the nodes for MAP18 were corrupted, which made the level unplayable. This wasn't noticed for 24 hours, by which time it was too late to withdraw the release. So comes 0.6.2, containing fixes for the above two problems and several other mapping improvements, courtesy of Freedoom's new, highly motivated and energetic Quality Assurance team :) If you are interested in helping out with QA, mapping, texturing, sprites, sounds, music, the website, or anything at all, get in touch via the Freedoom forum hosted at Doomworld. Get 0.6.2 from the Freedoom site. 0 Share this post Link to post
Naked Snake Posted March 25, 2008 Neat, can't wait for Freedoom 1.0 :-P Seriously though; keep up the good work, Freedoom people. I wish I knew how to map, I have plenty of free time to make levels ;-P 0 Share this post Link to post
funduke Posted March 25, 2008 For those, who have, like me, problems with the above download link, here's another: http://sourceforge.net/project/showfiles.php?group_id=61157 Greetings Funduke 0 Share this post Link to post
Mechadon Posted March 25, 2008 /me grabs I like to play Freedoom while I not doing work in class :P 0 Share this post Link to post
Texas Libra Posted March 25, 2008 Mechadon said: I like to play Freedoom while I not doing work in class :P Looks to me like you need to cut back a bit on that :P I'm kidding, of course. 0 Share this post Link to post