Snarboo Posted July 29, 2009 Alright, you've been added. I haven't had time to access my computer since the surgery, but I plan to start spending time on it this week. Hopefully I can fix the current issues with my first map and start work on another. :) 0 Share this post Link to post
maggot202 Posted July 29, 2009 Aldaraia said:Alright, I'll join the tune-up challenge to the sound of Brian and Craig Sparks Map 2. :) Heh, i was making that map too. May the best mapper win? :) 0 Share this post Link to post
Walter confetti Posted July 29, 2009 traversd said:Finished WILLE1M1 --> http://t.underworldgamers.com/wp-content/uploads/2009/07/td-wille1m1.zip ORIGWAD --> http://t.underworldgamers.com/wp-content/uploads/2009/07/td-origwad.zip Maps are really cool, dude. The begin of origwad.wad need to be more darker... 0 Share this post Link to post
traversd Posted July 29, 2009 Subject: Re: ORIGWAD Update Date: Wed, 29 Jul 2009 08:01:02 +1000 From: Jeffrey Bird <jeffrey.bird@jcu.edu.au> To: t <t@underworldgamers.com> Travers, Nice to hear from you. I feel honoured that you would want to include my little piece of work. You have my permission to use ORIGWAD for this project. Good luck with it. Jeffrey Bird On Tue, Jul 28, 2009 at 11:07 PM, t <t@underworldgamers.com> wrote: > > Hi Jeffrey, > > I hope this message finds you well. > > You may recall a little game by the name of Doom :o) > > There is still a relatively strong community for the game after > all this time. Currently a group is undertaking a "community" > project of sorts. It involves taking some of the early maps made > by users shortly after Doom was released and reworking them, > updating them to I guess whats considered a more modern level of > detail and gameplay. > > I came across your ORIGWAD file and the significance of it being > the first user created PWAD prompted me to re-create and re-work > the map for the project. I was hoping you would be OK with such > a thing? The map itself has been made again from scratch due to > size of the original ORIGWAD however it will still be labeled as > an updated version. > > To give you an idea of what I've done - I have "wedged" ORIGWAD > between a shell of E1M8 of the original doom and a symbolic > ending where the player will enter more user created maps (it > was after all the first of many!). > > Here is a screenshot of the second room as re-created for the > project. > > http://t.underworldgamers.com/wp-content/uploads/2009/07/td-origwad1.jpg > > If you are not comfortable with this let me know as I will not > have the map included unless you give permission for the > re-creation. > > Kind regards, > Travers Dunne -- Jeffrey Bird Computing Systems & Architecture Information Technology & Resources James Cook University -------------------------------------------------------------- Now the only hurdle that remains is whether the map has enough substance to be worth putting in a playable set - being two rooms and all ;o) @Krispavera: Yeh, if the player doesn't understand that the map is a re-creation of a map that only had two small-ish rooms it's not going to feel much like a cracking map to play. I'm not too fussed if it's left out because of this - it just seemed "right" to dress-up the first PWAD if we are doing 1994 maps ;o) @WalterC: Thanks Walter, your map looks to be coming along quite well too :o) -t 0 Share this post Link to post
pavera Posted July 29, 2009 Oh, I understand now. At first I was like "where's the two boxy rooms with a door in the middle? Heh, clever. 0 Share this post Link to post
The Lag Posted July 29, 2009 i'm still working on the cistern albeit slowly: http://www.doomworld.com/idgames/index.php?id=1575 sign me up, please 0 Share this post Link to post
Mr. Freeze Posted July 29, 2009 Posting my updated version of Hades' House of Horrors. Named "Residential Evil", this is the final version. DL at: http://www.mediafire.com/download.php?1i1yzmdtozz 0 Share this post Link to post
ArmouredBlood Posted July 30, 2009 Finished both Elements and Fort Borg, here's Fort Borg if someone wants to ABSOLUTELY MAKE SURE it's done and snarboo can bold that entry :P http://wadhost.fathax.com/files/AB.1994C.FortBorgF2.zip 0 Share this post Link to post
Snarboo Posted July 30, 2009 The first post has been updated with all the latest info. Please check that your map has a reject lump. If not, please recompile it and reupload it. I need to do this myself for my map. 0 Share this post Link to post
The Green Herring Posted July 30, 2009 I think I'll have to drop out. My work on COMCON.WAD was destroyed by an unexpected format of my hard drive three days ago, and I wasn't making much progress on it in the first place. If I do return to this project, I would rather do a smaller level. Sorry, guys. 0 Share this post Link to post
pavera Posted July 30, 2009 Ahh that's unfortunate, your progress earlier in the thread was looking really cool. 0 Share this post Link to post
Snarboo Posted July 31, 2009 I'm sorry to hear that, Herring. Thank you for support and work on this project, though. :) 0 Share this post Link to post
Fletcher` Posted July 31, 2009 More pics! http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-9.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-10.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-11.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-12.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-13.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-14.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-15.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-16.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-17.jpg And an overview: http://i217.photobucket.com/albums/cc37/ravagefox/doom/wwk1.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/wwk2.jpg 0 Share this post Link to post
Lil Jawa023 Posted August 1, 2009 @rf This is bugging the hell out of me but what kind of weapon mod are you using in those shots? cause im really interested in obtaining it if able Keep up the good work cant wait for the finished product guys! 0 Share this post Link to post
maggot202 Posted August 1, 2009 The Green Herring said:I think I'll have to drop out. My work on COMCON.WAD was destroyed by an unexpected format of my hard drive three days ago, and I wasn't making much progress on it in the first place. If I do return to this project, I would rather do a smaller level. Sorry, guys. I'd like to take COMCON.wad, i've just played it and loved the non-linear nature of it, something i've never done, so it should be a good challenge :) 0 Share this post Link to post
Fletcher` Posted August 1, 2009 Lil Jawa023 said:@rf This is bugging the hell out of me but what kind of weapon mod are you using in those shots? cause im really interested in obtaining it if able Keep up the good work cant wait for the finished product guys! I just made a quick mod from Eriance's weapons (mostly from DE and stuff from his zdoom thread). It doesn't change anything really fundamental other than looks and sounds (and adds blood effects to monsthers). 0 Share this post Link to post
Walter confetti Posted August 1, 2009 rf` said:More pics! http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-9.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-10.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-11.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-12.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-13.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-14.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-15.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-16.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/1994wad-17.jpg And an overview: http://i217.photobucket.com/albums/cc37/ravagefox/doom/wwk1.jpg http://i217.photobucket.com/albums/cc37/ravagefox/doom/wwk2.jpg this. looks. EPIC. whatever, i'll go for holiday tommorow, until august end (maybe more time, i don't know), so also my map take a break. Whatever yesterday i just worked on outdoor, and start to planning a new door. 0 Share this post Link to post
traversd Posted August 1, 2009 walter confalonieri said:this. looks. EPIC. +1 Some awesome effort put into that map rf. -t 0 Share this post Link to post
maggot202 Posted August 4, 2009 Here are three very early shots showing the entrance to comcon.wad. First i tried ripping off the work done by the green herring, but i went for something simpler (heavy influenced by vader's thunderpeak, not as cool by a long shot though). Before: 1 2 3 After: 1 2 3 Please ignore the STARTAN2 textures (the light brown techie texture), as they should be replaced by something else in the near future. Also, the ASHWALL textures are just placeholders for the shotgun guys windows 0 Share this post Link to post
Fletcher` Posted August 4, 2009 maggot202: I'm digging those shots; though I think the startan walls could use some more detail. 0 Share this post Link to post
Snarboo Posted August 4, 2009 Updates are looking good, guys. :) What is the status for the replacement texture pack? It was looking pretty good but I haven't heard anything about it in a while. 0 Share this post Link to post
ArmouredBlood Posted August 4, 2009 Looking over this again I think I might take David Damerall's WOODHAL2 for a third map. Don't put me down for it yet but if I put some work into it I'll post some pics. 0 Share this post Link to post
Fletcher` Posted August 4, 2009 http://www.mediafire.com/file/tgok4m1emzl/WWk_2.zip No skills implemented yet, designed originally with UV in mind. 0 Share this post Link to post
The Green Herring Posted August 5, 2009 Today, I played Mr. Freeze's take on HHH-21.WAD. When I loaded the level, I found myself near the room where the red key is. After taking care of the monsters in there, I teleported out, telefragged a sergeant, and looked around to find both a pain elemental and a voodoo doll. Then I went in the corridor and tried to open the door, only to find that it required a key I did not have and could not obtain, leaving me stuck. As it turns out, there are three Player 1 Starts in the level. How did this happen? 0 Share this post Link to post
ArmouredBlood Posted August 5, 2009 Man, rf, that's some crazy tuning up there. Can hardly recognize the map, although adding the original as Map02 was kinda cool, let me see the parts that were similar. I have (quite a) few comments on it. The detailing is extraordinary and doesn't really get in the way of the gameplay, but about 2/3 of the way through the map it turned from a hard middle map with plentiful monsters but mostly low to mid monsters, to a harder, almost slaughter-map feel, with some large groupings of chaingunners, cacos, and revenants and quite a few barons, and very little ammo for things beside the rocket launcher and plasma gun (I didn't really think I'd need the BFG and I was mostly right - in the hell part with the triple cage room about before the 10-15 baron/caco teleport fight I was down to about 10% health. I saved there and went into god mode but didn't really get hit and there weren't any hitscanners there, so I just said w/e and went on out of godmode when I got a bit more health. never used the BFG though.). I pretty much ran past the cyberdemon and horde in the berserk pack room, and from then on it was pretty meh, as there were a few imps and zombies before the exit. A bit of a let-down after the slaughter-map-feel ramp up in difficulty. Overall a real nice map, worth the half hour or so it took to finish it. 0 Share this post Link to post
Mr. Freeze Posted August 5, 2009 The Green Herring said:Today, I played Mr. Freeze's take on HHH-21.WAD. When I loaded the level, I found myself near the room where the red key is. After taking care of the monsters in there, I teleported out, telefragged a sergeant, and looked around to find both a pain elemental and a voodoo doll. Then I went in the corridor and tried to open the door, only to find that it required a key I did not have and could not obtain, leaving me stuck. As it turns out, there are three Player 1 Starts in the level. How did this happen? Oh for fuck's sake...I must've skipped over that. Fixed version at: http://www.mediafire.com/download.php?jhfjq2mzzym 0 Share this post Link to post
traversd Posted August 7, 2009 Hi Snarboo, I'm learning some more of the Boom special's. I've just started messing with the transfer light specials in another map so have updated td-wille1m1.wad to use those for a few area's where I had previously used sector bleeding. I'd like to use the transfer heights special for the blood pools but because I have a sector that drops into the pool I'm not so sure it would work all that well. Anyone know if this is possible? Below is an updated link. (and now that i've turned off Wordpress' auto folder organising is more permanent too.) http://t.underworldgamers.com/wp-content/uploads/td-wille1m1.zip Cheers, Travers 0 Share this post Link to post