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sdger

[DB2] Texture position lost when moving sector

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I've made a floor sector and assigned a texture to it (teleport texture). Later, I needed to move that sector. When I did, the texture wasn't centered anymore. I tried Visual Mode, to offset the texture, but it only works with vertical textures, like the ones on walls.
What am I supposed to do?

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Sorry, but I can't do that. I _need_ that sector in that specific position. Is there another solution?

BTW, why can't the texture be automatically re-centered?

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Flat textures are aligned on a 64x64 grid. It's just how it's done. It's a design spec of Doom, not a limit of Doom Builder.

Some ports (such as ZDoom) allow you to change flat alignment for sectors, but that requires either scripting (ACS) or using a different map format (UDMF) because there is simply no way to store UV adjustments in a sector otherwise.

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sdger said:

Sorry, but I can't do that. I _need_ that sector in that specific position. Is there another solution?

You could export the teleport flat as a BMP file, edit the required pixel offset in (MSPaint can do that) and import it into your wad - preferably under another name.

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