ArmouredBlood Posted July 2, 2011 Woot. What were the times of submission/runners for #1-5? Gratz to them. 0 Share this post Link to post
Memfis Posted July 2, 2011 Here is my FDA in 23 mins for the first version of the map. It had more cells/health and less arch-viles. (it is included in the archive)fdcm7_mem_fda.zip 0 Share this post Link to post
Hitherto Posted July 2, 2011 ArmouredBlood said:Woot. What were the times of submission/runners for #1-5? Gratz to them. Please be patient - PRE-table will be available soon. And final stats within several hours. Not checked yet snapshot of incoming on 20:08utc SKEPTI~1 ZIP 30 164 02.07.11 15:18 skepticist.zip HERETIC ZIP 39 925 02.07.11 15:23 heretic.zip FDC7_HTH ZIP 52 037 02.07.11 15:25 fdc7_hth.zip YAK-9U ZIP 52 611 02.07.11 15:37 Yak-9U.zip ARMOUR~1 ZIP 45 852 02.07.11 15:43 armouredblood.zip CYBERM~1 ZIP 47 538 02.07.11 15:43 cybermind.zip FDC7ALKS ZIP 75 306 02.07.11 15:45 fdc7alks.zip FDC7_T~1 ZIP 100 696 02.07.11 15:49 fdc7_Tatsurd-cacocaco.zip DIDIER~1 ZIP 99 438 02.07.11 15:51 didierbertrand.zip CLUMSY~1 ZIP 66 067 02.07.11 15:54 clumsydoomer.zip FDC7_BND ZIP 99 653 02.07.11 15:59 fdc7_BND.zip PLUTON~1 ZIP 85 421 02.07.11 16:03 Plutonium.zip 0 Share this post Link to post
xepop Posted July 2, 2011 Managed once to cyber without ammo (huh, bfg? where?) and he rocketed me while figuring out what the heck I'm supposed to do. Quitted figuring I won't be even close with 70+ minute time if I ever exited :p 0 Share this post Link to post
Hitherto Posted July 2, 2011 Remember, here is no shame for uploading DNF demo. 0 Share this post Link to post
General Rainbow Bacon Posted July 2, 2011 I'm with Xepop on this, I didn't even finish the map. 0 Share this post Link to post
dew Posted July 2, 2011 the map was killing me a lot, because i came off recording a prcp max and was far too aggressive for a fda. got to the cybie once, but i was leaving monsters behind and didn't have enough ammo for him. so i started doing random crap and got bored after like ten attempts at an av jump without any of the side switches triggered. perhaps i should've kept the file for enthusiasts, but i was rather disgusted by the constant replaying of the first minute and deleted it immediatelly after quitting. not my cup of tea. 0 Share this post Link to post
General Rainbow Bacon Posted July 2, 2011 IMO this map is a little too hard for something like this. 0 Share this post Link to post
Hitherto Posted July 2, 2011 http://e1m2.net/fdc7/fdc7raw18demos1745utc.zip 18 unprocessed yet demos, just renaimed for one pattern Anybody knows who is mr. AMV_WDc_ (fdc7_amv.lmp)? and quickie -fast bonus from Heretic: http://e1m2.net/fdc7/fdc7-hrt-2nd-fast.zip 0 Share this post Link to post
Rizera Posted July 2, 2011 dew said:the map was killing me a lot, because i came off recording a prcp max and was far too aggressive for a fda. got to the cybie once, but i was leaving monsters behind and didn't have enough ammo for him. so i started doing random crap and got bored after like ten attempts at an av jump without any of the side switches triggered. perhaps i should've kept the file for enthusiasts, but i was rather disgusted by the constant replaying of the first minute and deleted it immediatelly after quitting. not my cup of tea. Don't even say it. My fifth try on the map (yes, I had died four times already) was turning into a very good demo, I think. Time was 13:06 and I had already killed two Cybies with two BFG shots each, so I died into the third one thanks to splash damage. I raged, quit and deleted it...I still own the wad though, I like the level but it has way too many traps for a contest like this, I think. 0 Share this post Link to post
Archi Posted July 2, 2011 $ Player Total Deaths Last Kil-Sec Filename Upload Penalty ----------------------------------------------------------------------------- Skepticist 17:26 0 17:23 fdc7skpt +1 - Heretic 21:48 1 17:17 fdc7hrtc +1 - Hitherto 22:57 1 19:26 fdc7htht +2 - Yak-9U 35:08 6 18:41 fdc7_yak +2 - ArmouredBlood 40:50 5 15:14 fdc7amdb +3 - Cybermind 42:14 3 33:32 fdc7cybr +1 - tatsurd-cacocaco 45:39 4 14:27 fdc7ttsd +3 - didierbertrand 46:30 6 19:37 fdc7ddrb +5 - Plutonium 61:08 10 16:38 fdc7p224 +2 - Nil 73:10 6 30:22 fdc7_nil +2 - Paska 74:22 28 14:01 fdc7lopr +2 - AMV_WdC_ 111:55 5 31:51 fdc7_AMV +3 - Aleksej 41:23 7 DNF fdc7hrtc +3 - ClumsyDoomer 52:28 16 DNF fdc7cmsd +2 - BND 54:56 29 DNF fdc7_bnd +4 - Marat 8:33 1 DNF fdc7mart +62 - StasBFG 80:50 19 DNF fdc7sbfg +1 - LEX 15:36 17 DNF fdc7_lex +95 - -----------------------------------------------------------------------------A table may not be final. Also, my UV-max demo, recorded in Eternity Engine. Compatible with final doom. 0 Share this post Link to post
myk Posted July 2, 2011 Cool, I was wondering whether there would be more FDCs... pity I found out just now, but I'll check the demos! Paska said: Does it work fine (same compatible with auto-detection or something?) with the final doom? I don't know how it exactly works. The only difference is that it's the equivalent of "-complevel 2", to get the usual "-complevel 4" used for Final DOOM, you can use Doom+ (the one for Ultimate DOOM, instead of Doom2+) plus the crack found on this post. This is because there's no Doom+ patch for the Final DOOM executable, but a simple fix makes a copy of the Ultimate engine behave like it, using -file to load TNT or Plutonia. Hitherto said: 3) Any actions within in-game menu (adjusting midi vol most likely) without pausing the game leads to desynch. And since Pausing is disallowed by rules I recommend turn off music by -nomusic cmd key. I think I've never had any problems doing F4 and adjusting the music volume, I've done it often and my demos always synch... I think desynchs occur in some functions if they use keys that are also used for ingame controls. Perhaps people that have the arrow keys attached to movement functions have issues, since these are used to move up and down and to adjust stuff in the menu. 0 Share this post Link to post
Hitherto Posted July 2, 2011 myk said:Perhaps people that have the arrow keys attached to movement functions have issues, since these are used to move up and down and to adjust stuff in the menu. Yeah, most likely. I will check this tomorrow. 0 Share this post Link to post
Archi Posted July 3, 2011 Results:First-try Demo Contest #7 2 July 2011, 19:00 MSK fdcm7.wad by Archi map 01, skill 4, complevel 2/4 $ Player Total Deaths Last Kil-Sec Filename Upload Penalty ----------------------------------------------------------------------------- 1 Skepticist 17:26 0 17:23 79-40 fdc7_skp +1 0 2 Heretic 21:48 1 17:17 99-60 fdc7_hrt +1 0 3 Hitherto D2 22:57 1 19:26 78-40 fdc7_hth +2 0 4 Yak-9U 35:08 6 18:41 100-40 fdc7_yak +2 0 5 ArmouredBlood 40:50 5 15:14 96-40 fdc7_arm +3 0 6 Cybermind 42:14 3 33:32 99-60 fdc7_cyb +1 0 7 tatsurd-cacocaco 45:39 4 14:27 100-80 fdc7_tat +3 0 8 didierbertrand 46:30 6 19:37 100-80 fdc7_did +5 0 9 Plutonium 61:08 10 16:38 76-80 fdc7_plu +2 0 10 Nil 73:10 6 30:22 77-60 fdc7_nil +2 0 11 Paska D2 74:22 28 14:01 70-20 fdc7_loo +2 0 12 AMV_WdC_ 111:55 5 31:51 102-60 fdc7_amv +3 0 TGH D2 44:40 6 14:27 98-60 fdc7_tgh +216 DSQ TGA 10:31 3 DNF fdc7_tga +43 - Aleksej 41:23 7 DNF fdc7_alk +2 - ClumsyDoomer 52:28 16 DNF fdc7_clu +2 - BND 54:56 29 DNF fdc7_bnd +4 - Marat 8:33 1 DNF fdc7_mar +62 - StasBFG 80:50 19 DNF fdc7_sta +1 - LEX 15:36 17 DNF fdc7_lex +95 - ----------------------------------------------------------------------------- D2 - Doom2 compatibility demo Details: http://i.iddqd.ru/viewtopic.php?t=5590 http://www.doomworld.com/vb/doom-speed-demos/56004-first-try-demo-contest-7/Download pWad: http://www.e1m2.net/fdc7/fdcm7.zip Demos(also Heretic's second-try with fast monsters): http://www.e1m2.net/fdc7/fdc7final.zip Source of txt: http://www.e1m2.net/fdc7/fdc7stat.txt Congratulations to the winners and those who participated. 0 Share this post Link to post
blob1024 Posted July 3, 2011 oh craps I haven't noticed the thread in time caring of some fda out of the contest neverthless? complevel4? 0 Share this post Link to post
Archi Posted July 3, 2011 Sure, go ahead. Also, updated pack with demos and txt file, added The Green Herring's Demo. 0 Share this post Link to post
blob1024 Posted July 3, 2011 Archi said:iWad: plutonia.wad pWad: fdcm7.wad Complevel for PrBoom and PrBoom+: 4. skill: 4 warp: 1 lmp name: fdc7_tmp Paska, Doom+ is not compatible with Final Doom. But yes, you can use it for recording demos. So, if anyone want to use port like Doom2_plus.exe, his iwad must be Doom2.wad, but Plutonia.wad must be one of two pwads. sorry for asking but I'm not really an expert about those inputs, so i'd best to ask to not screw the very first attempt "PrBoom 2.5.11\glboom-plus.exe" -warp 01 -skill 4 -complevel 4 -record fdcm7blob" will this be fine? IWAD doom2 or plutonia in the end? (prboom questions the pwad and iwad afterwards) asking because of the laste sentence quoted, rather weird 2 me 0 Share this post Link to post
Archi Posted July 3, 2011 Absolutely correct command must be like this: "PrBoom 2.5.11\glboom-plus.exe" -iwad plutonia.wad -file fdcm7.wad -complevel 4 -skill 4 -warp 01 -record fdcm7blob 0 Share this post Link to post
Hitherto Posted July 3, 2011 DoomHero85 said:IMO this map is a little too hard for something like this. Except of evident ammo problems in face of first Cyber this map is much easier than majority of original Plutonia maps. 0 Share this post Link to post
blob1024 Posted July 3, 2011 Archi said:Absolutely correct command must be like this: "PrBoom 2.5.11\glboom-plus.exe" -iwad plutonia.wad -file fdcm7.wad -complevel 4 -skill 4 -warp 01 -record fdcm7blob perfect, ill try after dinner, soon WoE @ fRO *cough cough 0 Share this post Link to post
Hitherto Posted July 3, 2011 myk said: Perhaps people that have the arrow keys attached to movement functions have issues, since these are used to move up and down and to adjust stuff in the menu. Strange. I have no binds for arrow keys but got desynched very quickly. ----- Ah, finally I remember this issue: then you go to menu by <esc> or <f4>, game paused itself, but not write state of pause into lmp. I think I've never had any problems doing F4 and adjusting the music volume, I've done it often and my demos always synch... So your case is strange. Try Doom2@m01 - pick CS, make a sound, then adjust volume and try to complete map with several kills. 0 Share this post Link to post
General Rainbow Bacon Posted July 3, 2011 @Hitherto. I guess I meant what 1ntru said about this map having way too many dick traps in it. The fights aren't really that hard, but the fact that they all happen in conjunction with a dick-move makes them harder. 0 Share this post Link to post
Looper Posted July 3, 2011 Hitherto said:Except of evident ammo problems in face of first Cyber this map is much easier than majority of original Plutonia maps. I agree. I think this map can be done pacifist style (made it to the 3 cyberdemon area after 5 attempts or so). Once you know what to do for the first cybie, rest of the map isn't that hard. Congrats for Skepticist for winning and not dying once. 0 Share this post Link to post
Hitherto Posted July 3, 2011 Paska said: I think this map can be done pacifist style (made it to the 3 cyberdemon area after 5 attempts or so). Cool! We just yesterday discussed this possibilty. Are you grab yellow key by AJ? 0 Share this post Link to post
Looper Posted July 3, 2011 No. I infight killed the arch-vile, lured all chain gunners from the "left side". Triggered the button to lower the walls around the yellow key without triggering the monsters. Pulled one caco from the bridge, other killed the pig. Wallrunned over the bridge-river. Pushed the spectre and telefragged the cyber. We just had a chat with xepop if this telefrag is allowed. We aren't sure. Edit: Ah the walls lower when you grab the yellow. Didn't think about skipping the telefrag that way. You died exactly the same place as I did. 0 Share this post Link to post
Memfis Posted July 3, 2011 Here is my best attempt so far. With arch-jump. :) Of course, telefrag is not allowed because you can avoid it.fdcm7-pacifist-heh-best.zip 0 Share this post Link to post
Archi Posted July 3, 2011 I did it, but with rerecording at ~0:30, ~1:20, ~1:30 and ~1:50. Now I know, how to avoid these parts, maybe I complete it without any TAS.fdc7_pacifist_archi_tas.zip 0 Share this post Link to post
Archi Posted July 3, 2011 Awesome. I didn't know about wallrun-jump that you did, when I planned map. 0 Share this post Link to post
blob1024 Posted July 3, 2011 WOW! what an exciting map here's my result finished: yes 23min++ deaths: several score: 100%kills/100%secrets edit:3 deaths if im right some room or "traps" were definitely "clear" but still surprised in the kind i didnt expect so many nasty av spawn, neither so many cybers around lolfdcm7.zip 0 Share this post Link to post