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Snakes

Doom Core Demos [-complevel 2]

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Since the official version of Valkriforce's Doom Core has been released, I figured I'd get the ball rollin' on recording some demos. A lot of the maps should be good for UV-Max demos (not so sure about UV-Speed). Here's a pair to start off with:

Map15 UV-Speed in 0:18
Map17 UV-Max in 1:55

NOTE: As this wad is vanilla-compatible, -complevel 2 should be used when running in PrBoom-plus

dcv_runs.zip

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Snakes, please don't use spaces in the names of your attachments. They cause problems in some browsers.

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Memfis said:

Snakes, please don't use spaces in the names of your attachments. They cause problems in some browsers.

Renamed and reattached.

PS: I see map06 is begging for a flat-face glide.

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Memfis said:

Map04 UV-Speed in 2:19


Unlike others this demo desynched for me (you stuck on spectre immediately after RL pickup). Something wrong with \idgames version of the WAD?

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Btw, "DC" prefix is conflicting with DARKCVNT demos. May be better will take "CO" or "CR" or something similar, "CORE"-accented?

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Memfis said:

Map04 UV-Speed in 0:55


Wow what's a huge improvement! :)

Memfis - you are really impressed me. Today I'm expecting only something like 1:09.

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isn't cr clashing with classic episode -respawn, which is a compet-n category and possibly "more conflicting" than dc? :)

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Indeed, this is a tricky one. I think "co" would be OK - I don't think that clashes with anything. Or "cv".

"cr" is already a very conflictive name - it is the standard naming for coop respawn on Doom2, and has been used for Crusades, Crimson Canyon, and some others.

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Grazza said:

PS: I see map06 is begging for a flat-face glide.

Proof demo. Feel very free to improve the time or try it on NM.

Map06 UV Speed/Pacifist in 0:14

co06p014.zip

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MAP13 UV-Fast in 6:23

UV-Fast before UV-Max, yeah. First-try first-exit demo. Just some casual play that actually turned into a demo. Pretty cool, isnt' it?! :D

dc13f-623.zip

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1ntru said:

MAP15 UV-Max in 1:49

cool demo, however there's mouselook data in it. watch in gl+, it looks really weird... it happens to all your demos since you switched to 2.5.1.x, so you might want to track down the rogue setting.

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