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999cop

New Doom level editor

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He's working on a windows version, it's just coming along slow.

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Originally posted by Liam the Bard
He's working on a windows version, it's just coming along slow.

I will definetely check it out then...

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We get a thousands of editors - and some weeks later they are outdated
(Wintex, XWE, DETH, and thy) and deepsea is shit to handle.

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DeePsea is ok to handle once you get used to it. At first I didn't like the way you moved things and linedefs around, but I got used to it, plus a new mouse helped :)

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I can skip that.

Deepsea has unfortunately no option for (WIN)DEU/DETH's mouse behavior -
meaning you click to make a vertex, and then already drag a linedef in one
row. And after clicking for the end vertex, you already start with a new
linedef. I cannot live that way :] I love the DEU way - vertex and linedef
layers.

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Well, WTH would happen if I release a level editor now (it is for any OS, you
just need Perl, which you can get for any OS), eh?
I have shitloads of Doom tools, courtesy of mine, which I just need to merge.

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That would be great! Please do.

Eh, and what if those tools do not exist?
Well, they do exist <-- not lied

Currently I am doing some sort of programming language, (you may know WADC)
that is similar, but way better, since DLPL (current name) is done in pure
language; it is not an own lang like WADC, thus enabling all the lovely
features. When I am finished with my current non-doom project, I will head
over mainly to DLPL and finish that.
On top of DLPL there may be something like Wintex (in da mixx with "nc").
But that will take some more time until I finish all the stuff.

If the programmers of source ports would "enhance" their ports in a specific
way (I would like to see such stuff in ZDoom, heh) - programming would be
more easy, but that is all a task for later time.

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Hey, I'm not very skilled with DeePsea but I think there might be a misunderstanding. When you are in line drawing mode and want to end a sector, you don't even have to manually draw the last "sector closing" line, DeePsea does it for you if you simply right click. Or, you can complete the last line but again exit with a right click, not left click and your sector is done without any new line "hanging" to the mouse cursor. If you use the ESC key to terminate the operation, DeePsea will not close the sector and will offer a further menu.

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Yeah now that Why can run under Windows, I tried to download it. But I got an error...does anyone else have it and could you send it to me...or post a link to it?

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Hirogen:

I grew up with DEU (I started with v2.0 only a few days after it was released), but I much prefer the Deep way of doing things now.

After all, creating all the vertexes, and then all the linedefs, rather than creating them both at the same time, is rather a time-wasting way of doing things, don't you think?

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Heh I use the add linedef command (Ins) in Deu/DETH. I use it maybe once or twice in a level if some special circumstances arise.

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I just stuck to WINDEU after I had searched cdrom those days and only found
doomcad and wauthor which were real crap in my eyes.
However, I used the windeu v5.99b1 with all its lovely bugs!
If you know how to bypass them, life is ok.
And the only dumb point was, when you had selected a big amount of
vertices / lindefs and your click got wrong...
anyway I want to stick to WAD programming.

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Originally posted by Hirogen2
whoTH needs another editor

I do. AFAIK there's only one editor for linux, and it's fairly crappy.

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AFAIK there is only one editor for linux

Yeah, the one from Andr'e Majorel

and it is fairly crappy.

You think W.H.Y. will be better???

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