Eregore
Mini-Member

Posts: 78
Registered: 06-12 |
Level 1: Entryway - Processingcontrol:
Play through: I got all 100%s, no deaths.
Game play: I ran out of ammo several times, but in a good way. There was never a fear of dieing because I was out of ammo, I simply ran around until I got more. The beginning was the hardest part, which I liked. Once inside the building the level became a cakewalk, perhaps too easy. Even the ending could have been ramped up in difficulty.
Level Design: Again, the outside works great. I like how its a round-about with imps on top so they can get the jump on the player. The west trap was a surprise, a little strange but cool. The secret was easy, but it did take a second glance to figure out, so I like it. The final room was great! I like how you threw up bars instead of simply sealing the door (and I did try to ditch :P ) I feel the level is slightly too simple and linear. I would have liked to see a little room between the entrance of the building and the room with the secret in it. And perhaps another area to the east.
Decor: I like everything about the beginning! The giant curving complex wall looks great! The inside is a little too mono-thematic on that light grey kick for my taste, though the contrasting colors with the grey is nicely done.
Overall: Bad: In my opinion this level is just slightly too easy, too simple, and too bland. Good: The beginning is great. This map is solid and the use of items/enemies makes it feels like a first level map, and it certainly captures the title 'Entryway'.
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