glaber
Junior Member

Posts: 117
Registered: 02-08 |
The Green Herring said:
I hate to break this to you, but the level made it in only because it predated the quality check I put into CC4 after Death-Destiny vanished from the project and the community. When he was still part of the project, any level that was submitted made it in. When the project neared completion, it was agreed between myself and the playtesters that the level wasn't very good. The reason I hadn't sent a message to you, however, is because at that point, I had no way to be sure whether or not you were still interested in Doom enough to even care about it.
How so? Up until you made your post today, you hadn't posted here on Doomworld for two years. How in God's name was I supposed to know?
EDIT (5:08 PM PDT): Added a link.
Ok fair enough.
but from my perspective it's kinda like changing the rules of a contest after all the submissions were submitted.
And yea, I did disappear, but it was only because of how slowly Community chest 4 was moving. when I left, it was like progress on the megawad was at a stand still. Like the project was stopped.
I had no way of knowing myself if the project was still going, even if I did stay. (I checked the section several times before leaving)
However, you still could have e-mailed me about the map, because even if my interest in doom dropped, it would have been nice to know that the map I submitted was being dropped for one reason or another.
Also I'm sure the others who disappeared and submitted finalized maps that were previously accepted might be interested if their maps were cut or not.
To be honest, I actually get a better turnaround time for feed back with SRB2's bimonthly Original Level Design Contest.
ps. I contacted the person who expressed interest in playing my level. The level is now receiving a revision with few edits.
Last edited by glaber on 10-25-12 at 08:10
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