Ribbiks
Member
Posts: 627
Registered: 02-11 |
fda for ironfight. though I suppose it's not a completely blind fda, I read some posts about AVs guarding a RL, and a central pillar full of revs, so I had a general idea of what to expect.
Anyways, pretty interesting fights. there's probably a more sensible way to beat the first one, but I settled on just circlestrafing the room until I had a chance to pick off the AVs, then clear everything out.
the big central area is awesome looking. I love the ceiling detail, great stuff. The fight was pretty interesting too, it's risky to use rockets out in the lava because of all the pillars you could risk killing yourself with blast damage, but the abundance of health allows the player to be agressive and attempt it anyways. The boxes of shells acted funny, I couldn't see them.. or rather I saw flashes of them for a few frames, pretty weird.. I unknowingly walked over a box or two during the fight.
Overall a very cool map. I didn't read the OP or anything so I don't know much about this project, but it hardly feels like a map that was made by someone new to doom mapping, fights are balanced, architecture is extremely polished... the only aspect that seemed "novice" to me was the tendency towards experimental and borderline frustrating puzzles, which is in no way a direct result of mapping inexperience... but I haven't played any other submissions for this project yet so I probably have the wrong idea of what to expect.
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