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Matt534Dog
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Posts: 306
Registered: 06-11


Hey, I'm sorry for all the delays (I was busy this week as well)! I truly feel bad! I'm nearly finished with my map updates; but, did anyone go through and update the other maps? Just wondering, because I'll go through and update them if nobody else did.

Old Post 03-25-13 00:52 #
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hawkwind
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Posts: 946
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sgt dopey said:
Map13
Level name : Underearth
Bugs : The maze that rises out of the ground breaks in ZDoom



Which version of zdoom ? Works as intended using zdoom for me.

Old Post 03-25-13 01:02 #
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Processingcontrol
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Has the BFG been removed from map12?

Old Post 03-25-13 03:33 #
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valkiriforce
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Posts: 926
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DO make sure the crash at the end of MAP29 is fixed and that the player can't get trapped near the exit of MAP25.

Old Post 03-27-13 23:15 #
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sgt dopey
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hawkwind said:


Which version of zdoom ? Works as intended using zdoom for me.



I'm not sure but I remember that it works if you set the compat flags to Doom (strict)

Old Post 04-02-13 06:09 #
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kmxexii
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Waiting on the super duper final ultimate stick a fork in it done release to play this.

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Old Post 04-11-13 05:09 #
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Matt534Dog
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Trust me, it's coming! I've just been busy with my personal life and school, but I've been going through all of the maps and looking them over and taking some serious suggestions and bug fixes into account. I promise you, this will be worth the wait (or, at least, I hope it will be)!

Old Post 04-11-13 06:17 #
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valkiriforce
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kmxexii said:
Waiting on the super duper final ultimate stick a fork in it done release to play this.

I was gonna post in this thread and say that same thing. :D

Old Post 04-11-13 06:26 #
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hawkwind
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sgt dopey said:


I'm not sure but I remember that it works if you set the compat flags to Doom (strict)



Just tried that with zdoom 2.6999 in doom strict mode and still worked ok for me. So I've no idea why it fails for you.

Old Post 04-12-13 02:08 #
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cardboard42
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HEY

hey

finish iiiitttt

:)

Old Post 05-04-13 17:05 #
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Processingcontrol
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It's been a month since the last update - any progress since then Matt?

Sorry to keep nagging you, but it's been nearly a year since all of the maps were finished, and I think we'd all like this to be done soon.

Old Post 05-13-13 05:16 #
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Matt534Dog
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Don't worry about it! The nagging keeps me motivated. ;)

It should be coming soon, but I'm going to PM you the updated wad file within the next few days so you can test some of the additions I made to my maps (I'll specify which in the PM). After we're done with updating, I'll write my text file descriptions (thoughts, special thanks, etc.), and I'll submit the final version to /idgames. I don't really know if it's worth the wait at this point, but it's better than nothing!

It really is amazing that you guys all contributed and helped me out with my first (and definitely not last!) community project! I've learned quite a few things about the wad making process, and I think I'll be ready to start anew shortly, seeing as I've already had my fair share of breaks with this one...

Old Post 05-14-13 05:10 #
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Death Egg
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Is the second Interception still being worked on? Or did that die? I kinda liked what I read about what you had planned for it.

Old Post 05-14-13 05:19 #
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Matt534Dog
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I really want to get back onto it, now that I've got some new ideas and a better look at how to manage community projects! I don't know if I'm still going with the whole partial conversion thing, but it'll definitely be vanilla compatible, that's for sure.

Be on the lookout for a revival of the old thread within the next few days! I'm changing a few things up this time around...

Last edited by Matt534Dog on 05-14-13 at 05:34

Old Post 05-14-13 05:23 #
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Sokoro
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Posts: 113
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The Interception was reviewed on /newstuff already, but I am still waiting for next version, so not downloading it yet.
I have a lot of pwads in my archive, which I did not play yet, so I can wait for this :)

I saw some screenshots of the "ancient bases" and they do not look too ancient to me, could use some details which would show their old age, like cracks and vegetation, but I understand that adding these details is hard in vanilla.

Still looking forward for this, I love to always play some new unexplored pwads, thanks to this community which keep creating them.

Old Post 05-17-13 11:19 #
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