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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


Hmm I see, I apply all that and it still refuses to draw the hudbar texture here is what I got to see if I have anything wrong

SBARINFO.txt
code:
StatusBar Normal { DrawImage "PSXHUDBAR", 0, 168; }


TEXTURES.txt
code:
Graphic PSXHUDBAR, 256, 40 { XScale 0.8 YScale 0.96 Patch HUDBAR, 0, 0 }


Was forced to use Patch cause Zandronum only supports Patch and nothing else it seems

Old Post 05-08-13 03:53 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


I'd just use the ACS version but it works in Multiplayer sometimes, and can't be removed when changing the screensize

Old Post 05-09-13 04:12 #
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MG_Man
Green Marine


Posts: 39
Registered: 06-06


Texture names have to be 8 characters long or less. So make it PSHUDBAR instead.

I don't see why you'd want to use ACS, the SBARINFO method still works perfectly fine and lets you change screenblocks.

Old Post 05-09-13 07:20 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


I got the hud working and everything how does this look?

http://i230.photobucket.com/albums/ee269/forrestkeller1/Screenshot_Doom_20130509_034512_zpsb5dab736.png

Last edited by ForrestMarkX on 05-09-13 at 09:46

Old Post 05-09-13 08:58 #
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DoomUK
Forum Spammer


Posts: 3649
Registered: 04-04


EDIT: Duh, nevermind.

Last edited by DoomUK on 05-09-13 at 09:34

Old Post 05-09-13 09:27 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


Posted the full thing over at the Zandronum forums, go here for a download and try it out

http://zandronum.com/forum/showthread.php?tid=2644

Old Post 05-09-13 09:56 #
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MG_Man
Green Marine


Posts: 39
Registered: 06-06


Text looks a bit thin but otherwise looks good.

Looks like you didn't implement the frags counter, though.

Last edited by MG_Man on 05-09-13 at 19:03

Old Post 05-09-13 18:50 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13



MG_Man said:
Text looks a bit thin but otherwise looks good.


Yeah the text still uses the old scale cause I don't know how to edit fonts in Doom

Old Post 05-09-13 18:59 #
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MG_Man
Green Marine


Posts: 39
Registered: 06-06


Anyway, I suggest removing things like the Williams cutscene to cut down on filesize. You're not going to see that when you join a multiplayer game anyways.

Old Post 05-09-13 19:05 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


Hmm, I'm unsure how to edit the mainmenu aswell, tried to fix up the the fonts for the Episodes list to stop overlapping and couldn't really get it to work

Old Post 05-09-13 19:24 #
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BlueFireZ88
Junior Member


Posts: 172
Registered: 09-12


Serious error on MAP42 (The Factory).

There's an issue with a switch which makes the level impossible to complete.

After clearing out the southern most building of imps and a caco, the teleporter takes you to the imp ambush in the center of the middle building. Surviving this, you just flip the switch, get the soulsphere and move on. But the switch doesn't work and your stuck there unless you noclip.

Old Post 05-09-13 20:32 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


Fixed the fonts and frags display, how does this look?

http://i230.photobucket.com/albums/ee269/forrestkeller1/Screenshot_Doom_20130509_164433_zps9d10ed99.png

Download:
http://205.196.123.172/t7wa0zo6j5ug...XDOOMZandro.zip

Last edited by ForrestMarkX on 05-09-13 at 23:01

Old Post 05-09-13 21:36 #
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Salahmander2
Newbie


Posts: 6
Registered: 04-13



BlueFireZ88 said:
Serious error on MAP42 (The Factory).

There's an issue with a switch which makes the level impossible to complete.

After clearing out the southern most building of imps and a caco, the teleporter takes you to the imp ambush in the center of the middle building. Surviving this, you just flip the switch, get the soulsphere and move on. But the switch doesn't work and your stuck there unless you noclip.



Glad I ain't the only one that's had this problem.

Old Post 05-09-13 23:42 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13


Updated the PSX Doom Zandronum port

Download:
http://www.mediafire.com/?9g4el55bkcu7an6

ChangeLog:

Fixed pistol, chaingun, shotgun and SSG (Changed them from doing the default a_<weaponfire> to A_FireBullets like they were originally

Fixed the fullscreen hud font being too big

Fixed the frags number to be where they should be

Last edited by ForrestMarkX on 05-11-13 at 07:02

Old Post 05-11-13 04:36 #
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michal5
Registered just to make one post


Posts: 1
Registered: 05-13


Map 42 factory switch problem. Please, we need fix for this!

Old Post 05-12-13 13:30 #
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francis247uk
Warming Up


Posts: 16
Registered: 02-12



MG_Man said:
Anyway, I suggest removing things like the Williams cutscene to cut down on filesize. You're not going to see that when you join a multiplayer game anyways.


A lot of people will not be playing this in multiplayer, and to keep it authentic to the PSX version I think the cutscenes should definitely stay.

Can understand they are not to everyones taste though, perhaps a download without them included for people who would not prefer them like the psx startup, or simple instructions to remove them from the main download if possible?

Old Post 05-14-13 01:23 #
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ForrestMarkX
Warming Up


Posts: 11
Registered: 05-13



francis247uk said:


A lot of people will not be playing this in multiplayer, and to keep it authentic to the PSX version I think the cutscenes should definitely stay.

Can understand they are not to everyones taste though, perhaps a download without them included for people who would not prefer them like the psx startup, or simple instructions to remove them from the main download if possible?



He's not talking about this version. He is talking about my Zandronum port which everyone plays only multiplayer on

Old Post 05-17-13 08:14 #
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ScottGray
Mini-Member


Posts: 77
Registered: 04-12


MAP42 switch fixed.
http://www.mediafire.com/?nb49r8w1mz4eabc

Last edited by ScottGray on 05-17-13 at 11:15

Old Post 05-17-13 10:22 #
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ScottGray
Mini-Member


Posts: 77
Registered: 04-12


ForrestMarkX if you want to loose the williams intro here is new title map for your Zandronum port that removes it.

http://www.mediafire.com/?o802zu5c68l963c

You can then delete all the WIL000XX.PNG images in the graphics folder to save 15MB.

why not use the PSXTCMUS.pk3 for music then you can remove all the ogg files too. Just make a bat file and copy this into it:

@ECHO OFF
IF EXIST PSXDOOM.CFG GOTO RUN
ECHO PULLIN "PSXDOOMZandro.PK3">PSXDOOM.CFG
ECHO PULLIN "PSXTCMUS.PK3">>PSXDOOM.CFG
:RUN
START zandronum.exe +EXEC PSXDOOM.CFG -CONFIG


Your PSXDOOMZandro_v1.5.PK3 ends up only 9.62MB

Old Post 05-17-13 11:36 #
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