Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture! [read the image-posting rules in the FAQ]
Pages (465): « First ... « 462 463 464 [465]  
Author
All times are GMT. The time now is 04:01. Post New Thread    Post A Reply
Tango
Senior Member


Posts: 1563
Registered: 04-06


been messing around more with 2D stuff lately

http://imgur.com/a/g6Oq5

Old Post 04-22-14 20:41 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6416
Registered: 01-02



Tango said:
been messing around more with 2D stuff lately

http://imgur.com/a/g6Oq5


This looks super cool! I like that you're getting the retro-graphics look while avoiding the usual moire/contrast/tiling issues that have plagued some other similarly-themed Doom projects like MM8BDM.

Is this Pogostick-based?

Old Post 04-23-14 00:21 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 1888
Registered: 07-09


very cool stuff, tango!

http://i.imgur.com/iCiOJKFl.png

messiing around with gzdoom builder recently (is for mr chris birthday...)

Old Post 04-23-14 00:34 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1563
Registered: 04-06


thanks dudes! yeah I'm gonna have to be real careful about textures and backgrounds and things. and yeah it's Pogostick-based (or Pogostick-Plus-based, technically). camera's going to need some tweaking though so shit like shot 2 doesn't happen with ceilings or floors.

edit: http://imgur.com/qe29FWI

did some more stuff, I think the textures look kind of weird though. not sure if it's just these ones, or if it's because of the lack of flats. might need to think about designing my own though 9_9

Last edited by Tango on 04-23-14 at 18:59

Old Post 04-23-14 01:07 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Chris Hansen
(used to be c-cooper)


Posts: 564
Registered: 05-02


Due to my lack of image editing skills, I've spent way too many hours trying to make a new sky for an eps. 2 map I'm making. But finally, I think I managed to cook something up that looks good enough. It's parts Skulltag sky and parts some of Eye del Cul's work. Thanks to Memfis recently helping a fellow DW member, it's even a 1024 wide sky. I had problems making it work, but Memfis' answer got me back on track... so, thanks man! :)

http://windward.dk/TDR/mapoftheprobl_small.png

Old Post 04-23-14 21:11 #
Chris Hansen is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
LigH
Member


Posts: 644
Registered: 11-10



walter confalonieri said:
http://i.imgur.com/yxOLkUll.png


Elvira?

Old Post 04-24-14 07:24 #
LigH is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Phobus
Forum Stapler


Posts: 2573
Registered: 10-06


I'd say those all-black flats need replacing with something that matches the textures, Tango.

Old Post 04-24-14 07:40 #
Phobus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2464
Registered: 03-10


Totally non linear obnoxiously huge techbase map that you'll get lost in.

After 2 years of PAINFUL editing, drawing 29890 lines (!!!!!), using 551 different variations of textures and flats, placing 638 monsters.... technically it's actually 3 years if I include the first area I ever designed with Revelations of DooM in mind (that I couldn't help but sew onto the map for petty nostalgic reasons and because it had a few neat ideas, but I like to believe it adds value haha)...

http://i.imgur.com/RwwUxLq.jpg

Last edited by DeathevokatioN on 04-24-14 at 11:25

Old Post 04-24-14 11:03 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Forum Staple


Posts: 2056
Registered: 05-12


HOLY CRAP, that's huge. Well done for sticking with it.

Old Post 04-24-14 11:20 #
Obsidian is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2464
Registered: 03-10


Thanks mate, I'm a stubborn bastard. :P

Old Post 04-24-14 11:31 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ledillman
out of the blue


Posts: 141
Registered: 09-11


Awesome... huge and sexy, looking forward to play it!!

Old Post 04-24-14 11:39 #
Ledillman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Da Werecat
Forum Regular


Posts: 913
Registered: 11-09


What does that lonely linedef in the void do?

Old Post 04-24-14 11:54 #
Da Werecat is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6416
Registered: 01-02



Da Werecat said:
What does that lonely linedef in the void do?

Cry itself to sleep every night, longing for the touch of another.

Old Post 04-24-14 12:34 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GoatLord
I really should think before I post.


Posts: 2313
Registered: 07-02


Following screenshots are from a project I'm working on, a city map using default textures that is about 21,000 x 21,000 units.

http://s22.postimg.org/eseiiz0y9/doom_theater2.jpg
Movie theater. You can see the projector room, which is easily accessible.

http://s15.postimg.org/57664z1bf/doom_theater1.jpg
Wide shot of hallway outside of the theater.

http://s15.postimg.org/k5okzegdn/doom_library.jpg
Satanic library with a sacrificial table.

http://s23.postimg.org/eaodcen4b/doom_sewer2.jpg
Claustrophobic sewer.

http://s23.postimg.org/sfyrryljf/doom_sewer1.jpg
Another foreboding shot of the sewer system.

http://s22.postimg.org/g98ek2xe9/doom_hospital1.jpg
Hospital infested with baddies.

http://s23.postimg.org/dozegas23/doom_hospital2.jpg
In the operating room of the hospital, machinery performs the operation. You can see an open door into the room where the doctor controls the apparatus.

http://s7.postimg.org/g5pr5fsq3/doom_grocery1.jpg
Grocery store. You'll have to go outside to find the generator to turn on the lights!

http://s22.postimg.org/jbvci887l/doom_cityscape1.jpg
Wide view of a good chunk of the city.

Last edited by GoatLord on 04-24-14 at 13:50

Old Post 04-24-14 13:42 #
GoatLord is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
SFoZ911
Junior Member


Posts: 214
Registered: 10-08


Grocery store ceiling = Fucking awesome idea my friend.

I hope you put that much effort on the gameplay as much as the visually realistic style.

Old Post 04-24-14 14:37 #
SFoZ911 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2616
Registered: 07-12


1 month later...
I am so bored with this map >:(
http://i.imgur.com/3TsPK1Tl.png

edit: That arch-vile(?) in Goatlord's 3rd shot is so well placed. Great silhouette.

Last edited by Eris Falling on 04-24-14 at 16:43

Old Post 04-24-14 15:49 #
Eris Falling is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Chris Hansen
(used to be c-cooper)


Posts: 564
Registered: 05-02



SFoZ911 said:
Grocery store ceiling = Fucking awesome idea my friend.


Totally agree. Keep up the good work!

Old Post 04-24-14 16:20 #
Chris Hansen is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Marcaek
Senior Member


Posts: 1191
Registered: 12-10


As much as I'd like to say the same about Deathevo's map, it's really kind of hard to tell what's what due to how densely packed those lines are :V

Old Post 04-24-14 17:41 #
Marcaek is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2464
Registered: 03-10


That's some amazing stuff, Goatlord!!


esselfortium said:

Cry itself to sleep every night, longing for the touch of another.

Hahaha, I did it so that I could get Doombuilder to say I created a romantic drawing, I needed some affirmation.

Last edited by DeathevokatioN on 04-24-14 at 17:57

Old Post 04-24-14 17:48 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
dobu gabu maru
Forum Regular


Posts: 934
Registered: 02-12


It's always surprising how much atmosphere you can eek out of a map just by adjusting lighting and adding in a few textures.

http://i.imgur.com/vQRoyas.png

http://i.imgur.com/WqIqyxE.png

http://i.imgur.com/jbLmC5o.png

http://i.imgur.com/BdlCJ9g.png

Old Post 04-24-14 18:08 #
dobu gabu maru is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Da Werecat
Forum Regular


Posts: 913
Registered: 11-09


In other words, just make it darker. :)

I like the teeth.

Old Post 04-24-14 19:30 #
Da Werecat is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Forum Staple


Posts: 2104
Registered: 07-11


Over the top secret area
http://i.imgur.com/28qJqNd.png
Needs some central islands, more height variation around the outside path and a secret blue key still.

Old Post 04-24-14 20:52 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Senior Member


Posts: 1888
Registered: 07-09



LigH said:


Elvira?



Ah ah ah, not really... Is this blogger called Killer Colours...

But i known, in that photo she looks similar to Elvira...

Old Post 04-24-14 23:04 #
walter confalonieri is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2464
Registered: 03-10



Marcaek said:
As much as I'd like to say the same about Deathevo's map, it's really kind of hard to tell what's what due to how densely packed those lines are :V
It was a lot more audible when it was a direct image on this forum because I took the screenshot at 1920 x 1080... but I can understand why it was taken down to a link, haha.

Old Post 04-24-14 23:49 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 04:01. Post New Thread    Post A Reply
Pages (465): « First ... « 462 463 464 [465]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Post your Doom picture! [read the image-posting rules in the FAQ]

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics