Been over a month I first played maps 12-20, but now here are my criticism:
#12: Can be quite tiresome if one's not atop the situation, but nevertheless, still a nice slaughter experience.
#13: Almost the same as #12, though I should've been more aware of not being able to backtrack after lowering all the stairs, since I had only 1 secret of the total 4 or 6, Idunno.
#14: I accidentally skipped it for no apparent reason, maybe next time. :(
#15: One of the best versions of Gladiator maps, I just loved how the "audience" became angry at my consecutive victories, along with Counsellor Cyberdemon. :D
#31: A great concept, and it took awhile to realise it's made out of different portions, since floor overlap isn't allowed in the Doom engine. The stairway fights were sometimes close-quarters, but as long as I only got minor bruises (the most injurous was a loss of 14 HP at once), I still could live on with it.
#32: Now that's what I call a flawless "retrospective"! The MAP01 part getting a rendition of e.g. being ruined and stuff has always been one of my favourites (this excludes Warrens for some odd reason, the one I find rather lame). All the teleporting-all-over and similar made me die 2 times due to Cybie rockets at the worst place in the worst time, but so what, it was rather my fault fleeing tue-těte.
#16: The map I really loved the visuals of, not only referencing to the fact how in Hell could one fit an elevator into this "gothic" realm. The method(s) of e.g. depicting a "flowing red carpet onto stairs" only with stock textures really caught my interest, as well as other solutions throughout. Not particularly hard, just get on well-timed and make them pray in this saintly place.
#17: Pretty much the same kind of map like MAP09 using the same music, and the intended title pun made me chuckle. Was my bad to lose all the way to the only yellow key, since at the very beginning of the map, I climbed that elevator that majorly leads to it, and no ever for another half-an-hour. The art of installing well-looking coffins into corpse chambers got out of trend since the very-first Hellcore wad, so I was glad to see you do it. :)
#18: I was a bit offset at this time after wasting precious time figuring out how to beat the previous map all by my fault, so it took me another 2-3 minutes to realize, it's just the same way I get out as in the original MAP18 (Was this "coincidence" intentional, BTW?). Firstly, I was shocked at how empty the map was, but things came to a change when I lowered a wall, to see many Hellknights and some Barons escape the lava-filled backcave. Took me quite some time to take all those bastards down, but it literally didn't cost that much sweat. And again, a somewhat different ending of the level like the one in #12.
#19: At first, this level was only suspicious as I was praying those Archies won't attack me at once. Luckily it didn't happen, I could take 'em down all by one when time arrived, but then I entered a teleporter and HOLY SHIT WHAT'S GOING ON. Invinciblity spheres can resist to infinite Archvile attacks, but they still don't compensate the fact that all my screen is covered into f*cking flames, and this phenomenon along with me getting thrown all over the place (which I could only see in the two sides of the screen) got me instantly sick. Luckily I had a Big F*cking Gun on me, and since my AutoAim worked perfectly, soon I was the one who blasted them onto pieces. The other area with the Elementals was lesser of a threat, but maybe only because I still carried the BFG. The map name and the concept of two, structurally identical (even secrets), yet completely differently themed areas still appealed to me, so I have no further apparent reason for any other complaint to make.
#20: OH NO, THE ELEVATOR IS BROKEN. After all these struggles and showdowns, I felt like a close comrade of mine had passed away. But enough of the emotions, since an enraged horde of Imps was about to ambush me, escaping from... uh, a demonic mouth? It's never too late to be hallucinating about what's going on underground. As Katamori said before, the Imps were not only showstarters, but the actual major showdown for the map, leaving the rest of the work to only some other meat shields and damaging lava which can fast and easily be escaped from if one's conscious enough. Now, a ruined pile of metal panels and cables won't be bringing me deeper, so are you telling me I'd better be swallowed??? Well, if there's no other choice, why not.
(Eagerly waiting for the consecutive ending!)
Signature = the nature of Sig
Last edited by Cell on 06-13-14 at 00:41