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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Switcheroom 2 - 3 slots now OPEN, looking for mappers
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scifista42
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I've opened 4 slots (one of them was mine - I've worked on it, but output is not worthy enough). See the OP.

Everyone is free to join now, to fill one of the opened slots - just pick one according to the OP, post in the thread that you want it, and make a Switcheroom map complying with the project rules. I hope this actually gets the project in move. Please, make it happen!

Oh, and be careful when picking slots. Target slot and layout map must be from different episodes. That said, there mustn't become an impossible situation when last few maps on the left and on the right are from the same episode.

Jaws In Space gets MAP23 slot. Also, I'd need an_mutt (MAP12), Magnusblitz (MAP02), C30N9 (MAP29) and (possibly) BlueFeena (MAP17) to finish their maps. Thanks.

Old Post 07-24-14 09:58 #
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Archi
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Mind if I try MAP30<--MAP20?

Old Post 07-24-14 10:30 #
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scifista42
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Archi said:
Mind if I try MAP30<--MAP20?
Yes No Er, I mean that I don't mind, of course you can have it! I hope you correctly understand that you claim MAP20's layout and MAP30's target slot (tied with a hell theme). MAP20 itself is kind of very Hell-like, are you sure about the selection? But it'd be great to get a map from Archi. :)

Old Post 07-24-14 10:39 #
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Archi
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I could not think of MAP30<--MAP18 replacement, MAP29 and MAP24 is even more hellish, than MAP20, so I think MAP20 is the only suitable.

Old Post 07-24-14 10:51 #
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scifista42
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Alright. Hell slots wouldn't be allowed for other hell maps anyway.

3 slots left!

Old Post 07-24-14 11:04 #
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tourniquet
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Nice, finally some progression in here.

Old Post 07-24-14 11:27 #
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Fellowzdoomer
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Finally! SWITCHEROOM 2 LIVES!!!

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Old Post 07-24-14 17:36 #
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Archi
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I've tried something: https://www.mediafire.com/?cyei9o1776ed1pa .
Gotcha -> Got ya -> You got -> Yuggoth. So, yeah, Yuggoth sins.
Midi is from here: http://zorasoft.net/prjdoom.html

Forgot to mention, it's anti-FDA, play with saves or lower skill settings. :P

Last edited by Archi on 07-24-14 at 21:38

Old Post 07-24-14 21:10 #
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scifista42
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Wow. An awesome, hard map. Obviously an "advanced" mapping entirely suited to hardcore players. Well, MAP30 deserves a challenging ending. Great work, Archi, thanks for it! Let someone else to judge the gameplay, as I can't handle playing it without cheats. IMO the map is too dark and brick textures should be replaced with something more hellish, otherwise the map is visually pleasing in a vanilla way.

Old Post 07-24-14 22:17 #
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Magnusblitz
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For some reason the right side of the Icon is a giant HOM for me: http://i.imgur.com/I53xtR8.png

(ZDoom, not sure if that matters)

Old Post 07-24-14 22:50 #
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Fellowzdoomer
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That is an insanely difficult map on pistol start. I tried it on Ultra Violence...

*shivers *so many cybers...

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Old Post 07-24-14 23:15 #
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Archi
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Did some changes: http://www.mediafire.com/download/4...oth_sins_v2.wad

I've tried to find something to replace bricks, but didn't find anything suitable.

Old Post 07-25-14 09:59 #
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tourniquet
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Archi said:
I've tried something


Tough but i didn't expect anything else. Cool map defnitly works as final, no complaints.

Old Post 07-25-14 14:17 #
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Fellowzdoomer
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So, could I *try* for a third and last time?

On another important note, are you going to do like the first and release the rejected as another pack?

EDIT: if I am allowed, can I take map29 in the Map06 slot?

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Last edited by Fellowzdoomer on 07-27-14 at 19:04

Old Post 07-25-14 14:28 #
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