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CorSair
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Posts: 827
Registered: 11-12


This is everything I got (editing shots):
MAP 20
https://www.dropbox.com/s/77bent3ay...%2021-26-42.jpg

MAP 21
https://www.dropbox.com/s/13z4xl3h2...%2021-26-09.jpg

Sigh. It's gone grind halt, with everything, not just this project. Maybe summer season is to blame, can't seem to do anything.

Old Post 07-31-14 19:42 #
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Eris Falling
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Posts: 2963
Registered: 07-12


To be fair, I've not started your MIDI either, but I will do it if you stick with the maps :)

--

But on the subject of MIDI, it appears I've discovered something rather interesting.
Earlier on in this thread I mentioned a few bugs occurring in the fabled MAP32 music, these weird tempo jumps in a few places then a horribly discordant brightness towards the end. Also related was that the shores on MUS12 weren't panning, both channels were panned centre (though I want to change this anyway via MIDI events so they change panning during the note). This only occurred in-game.

I just put MUS32 on its own into a WAD file and it worked perfectly, so I'm wondering if this was another oddity caused by Doomhuntress' tracks.
Therefore, in the event that DH finishes fixing before I've finished my compositions (likely), I'd request that Ragnor makes a new version of the MIDI pack, so I can see if this works.

While I love MUS32, and consider it the best MIDI that I've made, and probably will make for the forseeable future...it's a pain in the ass to test it for stuff like this :P

Old Post 08-01-14 11:59 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2101
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Sure thing.

Old Post 08-01-14 13:52 #
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Doomhuntress
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i'm not dead! here's two fixed tracks of mine, one of them i've revised so it sounds better, even.

https://www.dropbox.com/s/o1k4x397z...28Revise%29.mid
https://www.dropbox.com/s/4jl2go4wl...te%20You%29.mid

Old Post 08-01-14 18:50 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2101
Registered: 01-08


I swear I replied to this post earlier. But anyway, Contempt is all kinds of wonderful. I feel bad for only listening to it just now, but hey, busyness..

Old Post 08-04-14 01:13 #
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KiiiYiiiKiiiA
Senior Member


Posts: 1389
Registered: 04-11



CorSair said:
This is everything I got (editing shots):
MAP 20
https://www.dropbox.com/s/77bent3ay...%2021-26-42.jpg

MAP 21
https://www.dropbox.com/s/13z4xl3h2...%2021-26-09.jpg

Sigh. It's gone grind halt, with everything, not just this project. Maybe summer season is to blame, can't seem to do anything.



These look really interesting. Good luck with them. :) Not sure how vanilla compatible they are, but looking forward to seeing the finished thing.

Old Post 08-04-14 10:17 #
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KiiiYiiiKiiiA
Senior Member


Posts: 1389
Registered: 04-11


Have sent out texture pack version 13b. If you didn't get it, PM me. But I think I got everybody.*

*Maybe.

Old Post 08-05-14 04:37 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2101
Registered: 01-08


Just had a look at FellowZDoomer's two incomplete sample maps since im currently not doing anything important.

Yes, they are very low detail, and rather bare, a large side effect of only having a phone to map with, but there are some nifty ideas going on. The best solution to me would be to work with other mappers to get the detail level the phone cant do, while doing the main gameplay himself. Also needs side areas, currently both are mostly narrow tunnels.

25 is definitely interesting though so far as a pure cave level. Good thing we have a lot more rock variety now. I'd like to see some demonic crude mining equipment in there somewhere. This is afterall, an industrial hell that this map takes place in

Old Post 08-05-14 05:13 #
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