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LigH
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Posts: 670
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"Blood" had a very similar level. Good work.

Old Post 08-20-14 07:30 #
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Avoozl
Senior Member


Posts: 2489
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As did Shadow Warrior with its "Dark Woods of the Serpent" although those were supposed to be woods but that doesn't really make much of a difference.

Last edited by Avoozl on 08-20-14 at 08:18

Old Post 08-20-14 07:37 #
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FireFish
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Posts: 434
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Egregor said:
[B]Who wants to go camping?! Bonus: Vanilla Heretic!

http://imageshack.com/f/p69xAz9jp


Looks nice, seems to be the only way to make trees in the vanilla engine... a few months ago i was making a swamp in doom with threes shaped like that.
But still, You pulled off a beutifull forest in this old rendering tech.

Old Post 08-20-14 07:57 #
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129thVisplane
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Posts: 53
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Not exactly a screenshot, more of an experiment how tiny I can make things in pixel art and still have them be recognizable. I present to you, 32x24 E1M1. No screenshot resizing done here, this thing was drawn entirely pixel by pixel.

http://nd06.jxs.cz/430/020/2fa96edcad_98931056_o2.png

(Resized to 128x96 to make it actually visible:)
http://nd06.jxs.cz/863/576/8ef3c3d647_98931115_o2.png

Old Post 08-20-14 12:05 #
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LigH
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Respect...

Next step: Join the ITAF. ;)

Old Post 08-20-14 12:18 #
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RadTang
Warming Up


Posts: 12
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I've laughed a bit of it. I'm currently on Doom 2 map21: Nirvana (I know about that reference xD). Shot the imp. His corpse landed on a teleport. He has really traveled to the other side! ;)
http://minus.com/i/s4mLFW6M07ut

Old Post 08-20-14 16:18 #
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Eris Falling
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That reminds me of this infinite loop I managed to get...
http://i.imgur.com/7InsMpEl.png

Old Post 08-20-14 16:27 #
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RadTang
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A few other graphics (done with -devparm in Chocolate Doom):

I watched a small gameplay video with 4 PWADs. One of the included ones was (in)famous Mock 2. I thought of it when I saw that exit on this20-something map of Doom II.
http://i1.minus.com/jKa7yAuqIrIQH_e.jpg

http://i3.minus.com/jnz9B0eVyjtWZ_e.jpg

Nice picture in that Monster Condo. The demons know some good Earth art. ;)
http://i.minus.com/jdVmhK3Ea7uyJ.jpg

Old Post 08-20-14 18:35 #
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NiTROACTiVE
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@RadTang: The first two images are of MAP21: Nirvana.

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Old Post 08-20-14 22:57 #
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Getsu Fune
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Eris: I did that exact same thing with that exact same weapon on MAP12 of Rush with the fire teleporting.

Old Post 08-20-14 23:37 #
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Breezeep
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Posts: 262
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Some more '03 style slaughter map:

http://i.imgur.com/0qxneqpl.png

Spoiler:
Slow progress, due to cross country and procrastination

Old Post 08-21-14 01:00 #
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Cell
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I decided to do some experimenting concerning recoloring textures and stuff. Doom 2 excludes ASHWALL from the Ultimate Doom IWAD, giving us ASHWALL2, *3 and *4 instead. Since I've always thought ASHWALL to be quite monotonius (is the exact same texture as the FLOOR6_2 flat, only doubled vertically), I chose to redo ASHWALL3 in gray, so I remapped its colors with the schematic help of ASHWALL2 and ASHWALL4. Things didn't go the same way as expected, since the two latter aren't exactly the same texture with only different colours (ASHWALL2 is more meticulous and has some pixels the "wrong way" according to *4), it made me think quite a few times which colour to remap to which, but I've gotten to a desired result, remapping ASHWALL4 as well in the process. Then I took a glance at the gray ASHWALL3 and suddenly it crossed my mind: it's actually tiling in itself! So, why didn't I simply grab ASHWALL2, copy it three more times to make a 2x2 rectangle out of them and shrink it by 50%? The answer is, after I've actually done it, came to me to see it with my own eyes. This sure doesn't edge FLOOR6_2 properly at all.

http://www.mediafire.com/convkey/e6ee/dllnbfn8c9r4b8mfg.jpg

From left to right: 1. gray "ASHWALL3" 2. the outcome of the second method I've used 3. the same done with the nonproperly remapped ASHWALL4. You decide which is best appealing to you.

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Old Post 08-21-14 01:11 #
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40oz
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Looks cool breezeep!! Some of my birthday maps have that kinda style.

Old Post 08-21-14 01:40 #
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plums
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Cell said:
From left to right: 1. gray "ASHWALL3" 2. the outcome of the second method I've used 3. the same done with the nonproperly remapped ASHWALL4. You decide which is best appealing to you.

The first of those looks best to me.

Have you tried just loading the textures in a graphics editor and desaturating them/converting to greyscale?

Old Post 08-21-14 01:42 #
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Cell
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plums said:

The first of those looks best to me.

Have you tried just loading the textures in a graphics editor and desaturating them/converting to greyscale?


That'd be a deal, but my target colour is often not gray. This case, I'll have to check whether greyscale FLAT10 looks exactly like FLOOR6_2 or is brighter/darker than that. Aside, ASHWALL4 is not solely gray, it has green pixels of some kind.

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Old Post 08-21-14 03:00 #
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plums
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Cell said:
That'd be a deal, but my target colour is often not gray.

If your target colour is a single colour band in Doom's palette, I find that it's occasionally easier to make the image greyscale, convert it into Doom's palette, and then either colourize it with a Doom palette colour, or remap the Doom greys to other palette colours with SLADE or whatever. Of course if the process that you are using works for you, no need to change it.

Old Post 08-21-14 03:40 #
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Foodles
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Some maps that I've been working on

http://i.imgur.com/5nW3QcT.png

http://i.imgur.com/6d6Kl80.png

*IMAGES TOO LARGE FOR IMG TAGS - READ THE FAQ*

Old Post 08-21-14 14:45 #
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Cell
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plums said:

If your target colour is a single colour band in Doom's palette, I find that it's occasionally easier to make the image greyscale, convert it into Doom's palette, and then either colourize it with a Doom palette colour, or remap the Doom greys to other palette colours with SLADE or whatever. Of course if the process that you are using works for you, no need to change it.


Hah! Thanks for the advice. :D

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Old Post 08-21-14 14:54 #
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joe-ilya
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Foodles said:
Some maps that I've been working on

[img]http://i.imgur.com/5nW3QcT.png[img]

[img]http://i.imgur.com/6d6Kl80.png[img]



Make the pictures smaller, the admins will replace it with a link to the picture if you don't do that.

The maps look exciting and heighty. Good job.

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Old Post 08-21-14 15:08 #
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RadTang
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NiTROACTiVE said:
@RadTang: The first two images are of MAP21: Nirvana.


Thanks! Forgot about adding the map name.

Old Post 08-21-14 16:57 #
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Memfis
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Foodles said:
Some maps that I've been working on

Nice! How is your megawad btw, wasn't it almost done like two years ago?

Old Post 08-21-14 17:12 #
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FireFish
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Playing 'No rest for the living' on Chocolate-Doom its vanilla limits ; Free glitch art for all !

http://i.imgur.com/rRCf1xU.png
http://i.imgur.com/GOBy5nb.png

Old Post 08-22-14 02:28 #
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Mechadon
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Really nice shots Foodles! I like the marble+red sky in your second shot. Good stuff :D

Old Post 08-22-14 03:04 #
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LigH
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@ FireFish:

"Choc, go 'HOM'e, you are drunk!"

Old Post 08-22-14 07:14 #
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FireFish
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hehe.
i see what you did there.

Old Post 08-22-14 09:03 #
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RadTang
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1st pic - an Imp tribute to Impse ? Is that (IM)Possbile? :)

Old Post 08-22-14 19:13 #
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