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Grazza
Let's try Caesium


Posts: 12462
Registered: 07-02


dew: Are you confusing spechits and intercepts again?

Spechits overflow emulation is the one you should definitely have turned on (no bad effects and it means it emulates the original game accurately), and intercepts is the one you should turn off unless you are investigating this phenomenon or have something very unusual in mind (i.e. exploiting the overflow to exit a map with a damage/exit sector). Otherwise nothing beneficial can come from having intercepts overflow turned on, as all it will do is trash an attempt without adding any useful compatibility otherwise.

memfis's simple advice is good (although playeringame is largely irrelevant): turn emulation on in all other cases, and for general play or recording, turn all warnings off.

I also recommend that once you have the settings set up the way you are happy with, you retain your cfg files, and whenever you upgrade to the latest glboom-plus.exe/prboom-plus.exe (using the current test version is recommended), you simply overwrite the old exe with the new one.

Old Post 10-14-13 05:39 #
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j4rio
Forum Staple


Posts: 2638
Registered: 07-10



Memfis said:
Eventually it will happen to you during a really good attempt about 4 hours into okumap and then you'll be a little angry at yourself.



It happens only with -cl2/3/4, okumap is unaffected by it. ToD's cl2 maps are somewhat prone to trigger them a little more occassionally but those are all I could think of.

Old Post 10-15-13 17:35 #
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j4rio
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map 24 max 8:11

!

Attachment: s224-811.zip
This has been downloaded 32 time(s).

Old Post 10-15-13 18:47 #
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j4rio
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map 30 max 7:36

Attachment: s230-736.zip
This has been downloaded 35 time(s).

Old Post 10-18-13 13:27 #
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Memfis
Forum Spammer


Posts: 5704
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Grazza said:
I also recommend that once you have the settings set up the way you are happy with, you retain your cfg files, and whenever you upgrade to the latest glboom-plus.exe/prboom-plus.exe (using the current test version is recommended), you simply overwrite the old exe with the new one.

Hmm, but what if there are some new config variables in the version I'm updating to? For example here it says that there are now variables for playing with monster health bars, however they don't simply appear in the cfg file after you load the newest *.exe, it seems. That feature sounds really fun, I want to try it. :)

edit: wow, also just found out about the crosshair and how you can make it lock on targets and change the color when doing so. Super cool feature, gonna come in handy when shooting at monsters above you!

Last edited by Memfis on 11-01-13 at 03:20

Old Post 11-01-13 03:12 #
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j4rio
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map 27 max in 12:00

Attachment: s227-1200.zip
This has been downloaded 39 time(s).

Old Post 07-04-14 12:44 #
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vdgg
MM2 maniac


Posts: 1592
Registered: 08-07


Wow, nowadays no matter how good demo you post, people don't comment. I didn't know such a low time would be possible.

Old Post 07-07-14 17:21 #
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j4rio
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Maybe just everybody is left speechless.

:P

Old Post 07-07-14 21:12 #
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dew
experts


Posts: 3603
Registered: 05-08


I really liked the demo, but jario's mute textfiles/upload posts make me less inclined to post feedback. Throw me a line, show some emotions. :P

I guess the tower part can still go (much?) better, but only at (unrealistically?) increased risk or some new strategy. I mean, the cyb manipulation takes some effort, hehe. It's really sweet that you come up with all this stuff tho.

Old Post 07-07-14 21:26 #
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Memfis
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Heh, when Ancalagon\j4rio\etc started posting lots of awesome demos in short periods of time (remember the Death-Destiny craze for example?) they kind of lost their value for me. My typical reaction slowly transformed from "woah, this is so amazing, unbelievable" to "oh yeah, another impossible demo, cool I guess". Too much of good things was too much for me, plus at that time I was already getting much less passionate about the game anyway.

Old Post 07-07-14 21:33 #
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4shockblast
Turbo Speed


Posts: 630
Registered: 12-11


I'm not familiar enough with Scythe 2 to really make a worthwhile comment. In general, though, not much commenting goes on in this forum; it's mostly just uploading runs. Whenever I look at older posts or threads here, there seems to be much more discussion going on. I guess it's getting harder and harder to impress people. :P

Old Post 07-07-14 21:48 #
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Nevan
Member


Posts: 339
Registered: 07-10


Guess people are getting jaded or just don't care as much, but I'm always seeing great runs by people in which 90% of them I'll praise for. Should start doing so to make people feel better :P

Old Post 07-07-14 21:54 #
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j4rio
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dew said:
I really liked the demo, but jario's mute textfiles/upload posts make me less inclined to post feedback. Throw me a line, show some emotions. :P


Hehe, that's a lie, even textfiles with emotional breakdowns in them don't instigate responses these days. I guess it just got somewhat passive here overall over the years. Also, I don't feel too inclined to write anything in textfiles anymore, just letting the demo speak for itself. If I were to comment on something, I would probably just mention that cyb near exit had an unreal infight with afrit, that's about it. Strategies? What a bore. Map description? Watch and see for yourself.


dew said:
I guess the tower part can still go (much?) better, but only at (unrealistically?) increased risk or some new strategy. I mean, the cyb manipulation takes some effort, hehe.


You mean BK? Maybe, dunno.


Memfis said:
Heh, when Ancalagon\j4rio\etc started posting lots of awesome demos in short periods of time (remember the Death-Destiny craze for example?) they kind of lost their value for me. My typical reaction slowly transformed from "woah, this is so amazing, unbelievable" to "oh yeah, another impossible demo, cool I guess". Too much of good things was too much for me.


That's rather demotivating thing to hear.

Last edited by j4rio on 07-07-14 at 22:44

Old Post 07-07-14 22:35 #
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Memfis
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:DD Please don't take personally, it's just me getting bored of the game more than anything else.

Old Post 07-07-14 23:09 #
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blob1024
Forum Regular


Posts: 708
Registered: 05-10


very same as memfis sadly, but i guess ill be back in a while again. i mean i play with breaks since i was a kid, i'm not going to quit totally before i've got a grandson taking my place.

Old Post 07-07-14 23:58 #
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Gusta
Forum Regular


Posts: 708
Registered: 02-04



4shockblast said:
I'm not familiar enough with Scythe 2 to really make a worthwhile comment. In general, though, not much commenting goes on in this forum; it's mostly just uploading runs. Whenever I look at older posts or threads here, there seems to be much more discussion going on. I guess it's getting harder and harder to impress people. :P

Funny :-)
I remember that maybe 3-4 years ago I noticed this slowly coming change, that replies on these forums will be written just according to the template: (WAD) - MAP - CATHEGORY - TIME (+ ATTACHEMENT) ... and nothing else + no reactions from others. (it was some long spree of Revved or maybe j4rio replies that made me think about this, btw :-))
Well, that's the progression, we can't stop it :-)

Anyway, awesome demo j4rio! My jaw is dropping very often while watching your crazy runs.

Writing here, I realized that I have one little run that I recorded almost 2 years ago and was perhaps too ashamed of uploading it: map21 max in 3:00.

Cheers! :-)

Attachment: s221-300.zip
This has been downloaded 20 time(s).

Old Post 07-08-14 08:54 #
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LingtheDoomGuy
Mini-Member


Posts: 62
Registered: 06-12


Scythe 2
Map32: Super Secret
UV-Max in 6:44

Attachment: scythe2map32uvmax.zip
This has been downloaded 6 time(s).

Old Post 08-26-14 05:39 #
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