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entryway
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Posts: 2732
Registered: 01-04



Doom_user said:
There's severe visual corruption in GLBoom+ when the player enters sectors with deep water and/or colormaps. It affects the status bar, the player's weapon, on-screen messages, and menu graphics.

Where is the bug precisely?

This?

https://dl.dropboxusercontent.com/u/235592644/clip/2014-09-26_10.27.42.png

Post link to your cfg.

Old Post 09-26-14 08:27 #
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Doom_user
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Posts: 283
Registered: 06-05



entryway said:

Where is the bug precisely?

This?

https://dl.dropboxusercontent.com/u...26_10.27.42.png



Yes. Also
the m_doom logo and menu graphics in shot 1
the status bar, status bar face, the player's weapon, and the large health numbers in shots 1, 2, and 4
the key icons in shot 3
the large ammo numbers, large armor numbers, and the small ammo numbers in shots 1, 2, and 3
several of the small numbers above "arms" in all 4 shots


Post link to your cfg.


Here it is.

This happens even if I erase glboom-plus.cfg and let GLBoom+ generate a fresh one.

I also updated to Freedoom Doom 2 iwad (date modified 1/1/2014 4:17pm), this happens with it as well.

This also affects the numbers in the automap.

http://i.imgur.com/co1jcbm.jpg
Just before entering deepwater/colormap sector.

http://i.imgur.com/tgVqigb.jpg
Just after.

Last edited by Doom_user on 09-26-14 at 09:23

Old Post 09-26-14 09:11 #
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