What the hey, I'll do a review today.
The map: Rock Bottom by Joe-Ilya.
Completed on UV 100%, 81% items, and 33% secrets.
Some of the notes I jotted down during play:
-blue spinning columns
-Mancubus cage room-cool
Overall I really enjoyed this level. My favorite part was seeing a Revenant gib a sergeant with enough force that the corpse flew up a set of steps and onto higher ground.
The exit is Plutonia style, which is neat.
I like the barred room with the Mancubi. One thing of note is that at the point I opened the wall up so they could see me, I was scrambling for rockets before fighting them. I'm sure I wasted rocket ammo beforehand, but it would still be nice to perhaps have an extra box of rockets (next to the one near that room), just in case.
Some things I would change:
-The one-time lift with the Revenant in it. I would redesign this so that the Revenant is not literally blocking the way out. I fell into the lift from the main building, only to be destroyed by the Revenant who I fell straight on top of.
-This isn't too much of a problem, but there is a barrel directly in front of the platform that you go down in order to lower the exit. Chances are, with all of the running and gunning going on, the barrel will have long been destroyed before the player gets to this point. In the off chance it isn't, though, the player will go down the platform with no way to get around the barrel except exploding it right in their face (or jumping, but due to the level's design, I assume the player isn't supposed to jump or crouch.)
-The switch used to open the yellow bars has no indication that a key is needed for it.
-Lastly, two of the traps could be toned up a bit. First: the barons around the yellow key. Because of their placement, they aren't much of a threat if the player simply runs for the key and heads back out. Perhaps if you put a sergeant or chaingunner in place of one of the barons, it would force the player to get rid of the hitscanner, leaving the baron on the other side more oppurtunity to inflict damage. The other trap is a wall that opens up with a Chaingunner and Demon behind it, I can't quite remember where. This could use a few more enemies, perhaps some imps or cacodemons.
Overall, "Rock Bottom" is good. I like the visuals (my favorites are the spinning blue key columns), and the sky is quite nice (I believe it is one from Plums recent sky pack, right?) But the level could still use a few tweaks here and there. I definitely had fun.