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Gez
Why don't I have a custom title by now?!


Posts: 11232
Registered: 07-07



mrthejoshmon said:
Bleh, here is some of my 90's style TNT crap just to ruin the good streak:

http://i.imgur.com/D36fmk6.png
http://i.imgur.com/L4JkQjn.png
http://i.imgur.com/PifFmix.png
http://i.imgur.com/A6I7c2V.png

Where is your detail god now?



I think that sandstone brick texture works better in low light levels. It's a bit garish in bright light.

Old Post 10-23-14 17:20 #
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Memfis
Forum Spammer


Posts: 5718
Registered: 04-07


coop cyber was here

http://i.imgur.com/hJy7pyq.png

Old Post 10-23-14 20:53 #
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Eris Falling
Forum Staple


Posts: 3042
Registered: 07-12


15-1, that has to be a record :P

Old Post 10-23-14 22:01 #
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Demon of the Well
Forum Regular


Posts: 967
Registered: 02-13


In that A.L.T. map? That's pretty cruel, right there. Good work, whoever was responsible.

Old Post 10-24-14 03:03 #
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Omegalore
Junior Member


Posts: 147
Registered: 09-12


http://puu.sh/cobcj/fb6b094124.png
*TOO BIG FOR IMG TAGS - READ THE FAQ*

Old Post 10-24-14 03:25 #
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Obsidian
Forum Staple


Posts: 2649
Registered: 05-12


Whee splat.

I'd recommend lowering the ceiling a bit in the centre so you don't see the abrupt cutoff of that texture. That DRSILV texture needs some aligning as well.

Old Post 10-24-14 04:03 #
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Rayzik
Member


Posts: 378
Registered: 10-11


Another one down, MAP17: Incendiary

http://i.imgur.com/wPX1B8W.jpg

http://i.imgur.com/RnQq9u9s.jpghttp://i.imgur.com/1adqBEms.jpghttp://i.imgur.com/ltinJBqs.jpghttp://i.imgur.com/19DTbt3s.jpg

Back to MAP16.

__________________
|Rayziik on YouTube!||WIP.wad Preview 1!||WIP.wad Preview 2!|

Old Post 10-24-14 05:12 #
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KevinHEZ
Member


Posts: 272
Registered: 02-13


Looking great as always Rayzik, can't wait to play it.

Old Post 10-24-14 05:52 #
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LigH
Forum Regular


Posts: 708
Registered: 11-10


@ mrthejoshmon:

Alignment may be hard with such big sandstone blocks; check the second shot, the "window frame" in the right half: Isn't that low left slice a bit narrow? Well, not sure if that would get obvious during gameplay, but here, in the forum, I have time to study your work.

Old Post 10-24-14 07:09 #
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Toxie Rocks
Green Marine


Posts: 35
Registered: 10-14


So I'm back with another batch of screens from my in-progress double wad, Escape from the Fortress of Count Reifert. This is the second map which still has loads of work to go, but there's plenty to show off. Again I gathered the pics without monsters around. Let me know what you think.

There are so many, let's break it up into separate sets:

Old Post 10-24-14 10:25 #
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Obsidian
Forum Staple


Posts: 2649
Registered: 05-12


Nice sundial. I might put one of those into my stuff. :P

Old Post 10-24-14 10:34 #
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mrthejoshmon
Senior Member


Posts: 1514
Registered: 12-12



Gez said:


I think that sandstone brick texture works better in low light levels. It's a bit garish in bright light.

Yes, yes it is very garish.

The problem I am having is that the sand bricks are being used in large outdoor areas and in some very bright places and I really want to use the Egyptian textures... Anyway I have dulled the lights around most areas indoors significantly so it is (at the very least) not complete and utter eye devastation all over the place.

http://i.imgur.com/AhSNCB1.png


LigH said:
@ mrthejoshmon:

Alignment may be hard with such big sandstone blocks; check the second shot, the "window frame" in the right half: Isn't that low left slice a bit narrow? Well, not sure if that would get obvious during gameplay, but here, in the forum, I have time to study your work.

Thanks for pointing that out, that looks absolutely horrendous! I went on to fix that problem by adding metal bars to the windows to hide the issues and give the windows more character:

http://i.imgur.com/Sjn3y0o.png

-

Also these:

Helpful symbols so you at least know what activates what:
http://i.imgur.com/9E1p8HJ.png

And the most "totally nothing will go wrong" looking room I have ever conceived (Hint, everything will go wrong):
http://i.imgur.com/FZohZD5.png

(This room needs a bit more work on the ceiling and walls, so I guess that last shot is very WIP)

Old Post 10-24-14 21:15 #
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Hambourgeois
Green Marine


Posts: 48
Registered: 07-13


Are you dead set against adding new textures? It might be worth it to replace those with a less noisy texture with the same general color and brick pattern.

Old Post 10-24-14 21:37 #
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Tango
Senior Member


Posts: 1687
Registered: 04-06


yeah, TNT as they are, those tan bricks are pretty awful haha. otherwise it all looks really nice though!

Old Post 10-25-14 21:10 #
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