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SFoZ911
Member


Posts: 369
Registered: 10-08


My part of the map is about 98% finished in terms of mapping. I just need to do some monster placement and balancing, that's it.

Old Post 12-04-14 09:43 #
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KiiiYiiiKiiiA
Senior Member


Posts: 1429
Registered: 04-11



Ragnor said:
Ive approached it with the knowledge that people hate classic boss shooters, so its definitely not a rocket in brain scenario, I can say that. I just wish Megamur was still active, hes the vanilla limits guy that tends to keep our imaginations in-line.

Although we have no boss graphics yet, we should definitely start prototyping this, see if actually works. Would be bad to leave it till the end ;]



I miss Megamur.

We need someone who really knows Vanilla inside out. Which is not me! Volunteers anyone?


Doomhuntress said:
well, i hope it lives up to its reputation, then. i was going to post about how i had more tracks done, but i think this project is full of my stuff as it is. :p if there for some reason is need of more stuff, though, i'm happy to provide.


Noted. Thanks for your work doomhuntress. :)


SFoZ911 said:
My part of the map is about 98% finished in terms of mapping. I just need to do some monster placement and balancing, that's it.


Your map 01 is awesome. I am looking forward to the finished version.

Old Post 12-04-14 12:20 #
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sincity2100
Junior Member


Posts: 174
Registered: 08-12


Hi,I wanna take the super secret level spot,can I?

Old Post 12-06-14 12:16 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2247
Registered: 01-08


Were still planning a replacement idea for the failed original idea for 32.

Old Post 12-06-14 17:50 #
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