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scifista42
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DMGUYDZ64 said:
Map is now 100% Compatible with Vanilla DOOM
Before claiming things like that, you should at least playtest the wad, preferably in Chocolate Doom.

-Activating the chaingunner's chaingun secret lift crashes the game. (I also don't like how this particular secret doesn't have any slightest hint to it, you just press a random wall)
-Activating the DOORTRAK pillar lifts crashes the game.
-Opening the door of the Cyberdemon room breaks the game totally. (It's a SR action with 0 tag problem again.)
-Lava pit before the Cyberdemon room is inescapable AND nondamaging. (It shouldn't be either.)
-The abovementioned area is close to reaching DRAWSEGS overflow due to having too many 2-sided linedefs.
-Red door of the exit room cannot be opened.
-Not to mention that aesthetics and gameplay weren't improved in the slightest.

Old Post 12-14-14 13:26 #
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DMGUYDZ64
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scifista42 said:
Before claiming things like that, you should at least playtest the wad, preferably in Chocolate Doom.


Here we are again ,Thanks for the Help....
http://www.mediafire.com/download/q...ectedLabsV5.wad

scifista42 said:
A Secret has no hints to


Did i play a DOOM 2 map that has hints to it's secrets before ? :3

Old Post 12-14-14 13:38 #
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scifista42
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Well, secrets shouldn't be just random walls to press (ala Wolfenstein 3D), that's kind of unfair to the player. Common ways to "hint to" secrets are: A slightly different texture, a texture misalignment, candle in front of a wall, different lighting... Get inspired. ;)

Old Post 12-14-14 13:44 #
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DMGUYDZ64
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scifista42 said:
Well, secrets shouldn't be just random walls to press (ala Wolfenstein 3D), that's kind of unfair to the player. Common ways to "hint to" secrets are: A slightly different texture, a texture misalignment, candle in front of a wall, different lighting... Get inspired. ;)

BOOM !!,V6 is out ! :3 and i fixed something you didn't mention,non functional teleport :P
http://www.mediafire.com/download/i...ectedLabsV6.wad

Old Post 12-14-14 13:48 #
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scifista42
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DMGUYDZ64 said:

BOOM !!,V6 is out ! :3 and i fixed something you didn't mention,non functional teleport :P
http://www.mediafire.com/download/i...ectedLabsV6.wad

-Pressing the Cyberdemon's door or the final red door still breaks the game. Doors with S1/SR actions need a non-zero tag. On the other hand, linedefs with D1/DR actions should have zero tag.
-Silver door in the start room is in 80 units tall sector, but the texture is only 72 units tall. Textures that aren't 128 units tall cannot vertically tile in vanilla, and cause "tutti-frutti" visual bug, visible on the door's bottom.
-I don't like the fact that the lava pit is actually inescapable, it's kind of unnecessarily unfair.

Old Post 12-14-14 13:55 #
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DMGUYDZ64
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scifista42 said:
A Guy said bunch of useful tips,EXTENDED QUOTE !

Version 17 is out ! (No Shit ..)
EDIT : Seems like the DOOR Leading to the cyberdemon's ROOM was fucking fucked up ...
http://www.mediafire.com/download/a...ectedLabs18.wad

Last edited by DMGUYDZ64 on 12-14-14 at 14:14

Old Post 12-14-14 14:04 #
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scifista42
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The doors are still broken, I don't know what are you doing. Hanging corpses in the fleshy area are blocking the player standing below them. Also, here you have a tip: Flag your monsters as "deaf". Then they'll only wake up upon seeing the player and they won't roam the whole map prematurely. Other tips: ASHWALL, DOORTRAK, SHAWN and the damaged stone textures look very ugly when used on large wall surfaces, Doom 2 has much less jarring-looking textures to be used as wallpapers.

EDIT: In V18, exit door is still broken, and there's no way to escape the Cyberdemon room, because the door closes behind you.

Old Post 12-14-14 14:16 #
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DMGUYDZ64
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scifista42 said:
EDIT: In V18, exit door is still broken, and there's no way to escape the Cyberdemon room, because the door closes behind you.

OMG !!!,this is what do they mean by a fast release right ? ,i'm never doing it again,anyway UPDATE 10021 is up !
http://www.mediafire.com/download/b...ectedLabs19.wad
Oh ,and By the way ...
www.youtube.com/watch?v=QH2-TGUlwu4

Old Post 12-14-14 14:30 #
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scifista42
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DMGUYDZ64 said:
OMG !!!,this is what do they mean by a fast release right ? ,i'm never doing it again,anyway UPDATE 10021 is up !
http://www.mediafire.com/download/b...ectedLabs19.wad
Oh ,and By the way ...
www.youtube.com/watch?v=QH2-TGUlwu4

I'm not going to download the wad anymore, sorry. Hopefully I've been actually helpful to you, at least.

Old Post 12-14-14 14:36 #
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DMGUYDZ64
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scifista42 said:
I'm not going to download the wad anymore, sorry. Hopefully I've been actually helpful to you, at least.

I Knew what you mean :3 the cyberdemon room is still Unescapable >_< ,I really appreciate your help <3
EDIT : Going to fix it ..
Update (Chuckle) Finally Stable
http://www.youtube.com/watch?v=P3ALwKeSEYs
Download here :
http://www.mediafire.com/download/k.../IfLab-Stab.wad

Last edited by DMGUYDZ64 on 12-14-14 at 17:46

Old Post 12-14-14 14:39 #
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