Anyone remember Chex Quest? A little Doom-based game released in boxes of Chex for a while, before Ralston Foods sold Chex to General Mills. It contains no blood, violence or language, and recieved an 'all' rating from the RSAC. I'm currently working on a little Bex patch to allow the chex quest wads to be played properly in modern Doom 'source ports'. I actualy opened up the executable into a hex editor to find the offsets needed to load it into DeHacked to find just what differences there are - a bit more work than it was worth, but I digress.
I'm having trouble emulating one little alteration they made which didn't get inherreted through my copying endevor: Nobody drops anything. No dropped clips (mini zorch recharges), no dropped shotguns (large zorchers), no dropped chainguns (rapid zorchers).
I've made one attempt at this: Swapping Thing numbers between the guys that drop stuff (Trooper, Sargeant, Chaingunner and SS in Doom) and stuff that can't be killed (I tried to use the Dead Trooper, Dead Sargeant, Dead Marine, and Dead Lost Soul in doom) Unfortunatly, it failed. I can walk right through them, and can't kill (oh, sorry... 'zorch') them. (Testing with ZDoom)
If anyone can point me in the right direction (or better yet, code a solution for me! :) I would be most apreciative.
Also, if anyone can help me with other aspects of this endevor, like letting me know of a way to use longer cheatcodes, how to read the cheats in the binary, telling me about a way to end an episode on level 5 instead of 8 (doesn't necisarily have to be through Bex), or clueing me in on an easy way to combine Wads with seperate recourses (I'm kinda hoping to merge the entire Chex Quest trillogy into a single Wad), I would apreciate it.
Oh, and a somewhat related, un-important question about Deh\Bex: Is there any way to make *more* things drop stuff? I would absolutely *love* to have that kind of control.