scalliano
This door is opened elsewhere...

Posts: 970
Registered: 08-09 |
This is my first proper wad. It attempts to recreate the look and feel of Midway's PSX port of Doom whilst maintaining a level of difficulty that PC players would come to expect. This means that it has lots of coloured lighting, PSX sounds and music and the nightmare class monsters from all of the Midway ports (D64 included). However, it is NOT a PSX TC, so while it has a number of features recognizable from the console games, there are a number of GZDoom enhancements thrown in there too, including new enemies, weapons and items.
THE STORY
After saving humanity from the threat of extinction more times than you could remember and establishing yourself as the only one to call upon when the UAC screwed things up again, it was only a matter of time before things got personal.
The UAC's newest and best-equipped facility, stationed in a secluded mountain range on Triton, Neptune's primary satellite, had only gone operational six months ago. The new UAC bigwigs had declared that all security issues had been addressed so that the dimensional portal research could be recommenced, and that nothing would go wrong this time. The facility was only accessible from the air and was heavily guarded by marines with the heaviest artillery the UAC could provide, so they could at least give the impression that they had it all under control.
Last night all transmissions from Triton ceased.
The breifing was all too familiar to you now. The final few broadcasts were of the sounds you'd become accustomed to; screams, growls, tearing of flesh, gunfire, more screams, and so on.
Only this time, there was something else. Just before the end of the last broadcast, there was a voice. It did not sound human, but you could hear it clearly.
It was calling your name.
Seems like they want you dead. As if you didn't know that already. And you're not the type to back down from a challenge ...
Marine Command has sent you up there to clear out the facility. You're being dropped into the surrounding mountains to secure the perimeter and get inside. Once inside ... you know the rest .
UPDATE: Download:
http://files.drdteam.org/index.php/...inX/scl-top.zip
Lite version:
http://files.drdteam.org/index.php/...-hm/toplite.zip
Hope you enjoy playing this as much as I did making it. Have fun!
ZDOOM.ORG forum link:
http://forum.zdoom.org/viewtopic.php?f=19&t=23333
Skulltag forum link:
http://www.skulltag.com/forum/viewt...=327258#p327258
WIP entry:
http://www.wadsinprogress.info/inde...stwads&wad=1299
Here are a few screens:
http://img36.imageshack.us/img36/295/top10h.png
http://img190.imageshack.us/img190/6590/top09.png
http://img36.imageshack.us/img36/3153/top12h.png
http://img43.imageshack.us/img43/3672/top13.png
Last edited by scalliano on 05-01-12 at 21:09
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