esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5978
Registered: 01-02 |
Today I just noticed that in Doom II, MAP04: The Focus and MAP05: The Waste Tunnels both end in nearly the same way. A yellow key-locked exit door on the other side of a rising bridge, with the key placed directly in front of the bridge so as to make it nearly impossible during normal gameplay to approach the door without already having its key. In MAP04, the bridge is raised by the player pressing a switch, and in MAP05 it's raised automatically by a walkover.
MAP06: The Crusher ends similarly, with a rising bridge to a yellow key-locked exit door, but there the player at least has to exert a little bit of effort to get the key.
It's never a good sign when you've run out of ideas already by the end of the fourth map. No wonder American pretty much gave up after the first episode.
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