kimo_xvirus
Junior Member
Posts: 221
Registered: 03-08 |
Paska said:
kimo_xvirus, do you use dosbox and if so, what version?
I'm just wondering how to strafe run in the first 6-8 ticks.
Fast start used to work fine in MS-DOS and Windows 98
You can't do the first straferun + turn under dosbox on any version
Stuff like this from your post is the limit under DOSBox.
I discussed it with the DOSBox developers before, they ruled it out as a problem with SDL's input capturing during changing resolutions.
And the bug is present in VMware and VirtualBox running MS-DOS 6.22 because they both use SDL.
Also, even if you set the DOSBox resolution to 320x200, it still has that bug, it has to do with internal resolution or something.
The bug isn't present in Virtual PC 2007 running MS-DOS 6.22, but there was something else that made me not like speedrunning Doom under that emulator, IIRC it was Virtual PC not locking the mouse during Doom's text startup because perhaps you needed to lock it everytime you launched a program in the emulator or it was something about the mouse. But in Virtual PC 2007 if you for example holded forward and strafe left or right + turn left or right on keyboard, you would get them in the first ~6 tics as expected, that doesn't work in DOSBox or the 2 other emulators which use SDL.
The only solution I found under XP SP3 32bit is running Doom with cli2nop. It makes the game playable and the sound distorted, but it's better than nothing. I launch the batch files from fullscreen cmd and immediately make the fast start.
Paska said:
If you check e3m2-012 sedlo fails his fast start, losing 2-3 ticks :P
I don't know what you meant exactly, he moves from the very first tick. If you meant he doesn't turn to the correct angle then I say no, he was straferunning the small distance to wallrun the wall on the right :)
Creaphis said:
Was this inspired by your Wolf3D running at SDA?
Possibly, but I was thinking I wanted to do a strong Doom1/2 record :)
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