MajorRawne
Forum Regular
Posts: 811
Registered: 04-10 |
I'm not sure which my worst wad is. I tend to think of individual maps within projects rather than the projects themselves. I wasn't keen on the monomania behind the DTWID project although in fairness I haven't played the megawad through yet. I am not particularly motivated by maps which are spartan and try to recapture the glory of 1994 (which was nearly 20 years ago), or maps which spam with Revenants and Arch-Viles.
Going back to the slaughtermaps thing, I am trying to work on a contribution to the Slaughtermap 2012 megawad just so I can say I created a slaughtermap. I don't really enjoy Slaughtermaps though and I fail to see what's so awesome about the Hell Revealed series, although I have honestly tried. I just find them stupid and frustrating on UV, and when you watch people beating them on Youtube (which I admit I like to do when I get a chance), you'll notice the player always spams monsters with the BFG. Always. Every time. I admit the players are clearly highly skilled, but how would they fare without a BFG, or with only a quarter of the plasma ammunition? Not very well, I suspect.
EDIT: To put my money where my mouth is, my 2012 Slaughtermap (if it gets finished) doesn't have a BFG. A slaughtermap I inherited for the Panophobia project has had its BFG removed by me. (I cut down on the Revenant and Arch-Viles in the map to compensate, and to allow players without godly skills to have a good blast.)
Also, my Arachnophobia map from the same megawad requires the player to go up against one of the boss monsters without a BFG, the ONLY time I have ever seen this. No more "one shot goodbyes"!
Last edited by MajorRawne on 04-11-12 at 15:16
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