gggmork
If you can make any sense of this post, congratulations

Posts: 2380
Registered: 06-07 |
Yays, I leik attention
I searched through my mess of folders and found the main stuff:
http://speedy.sh/e82pT/gggmaps.zip
Things some might not have seen yet:
zdoomacs.wad (zdoom/script weirdness)
*my 2 original 1024 maps (better versions imo):
my1024therealone... (folder)
myoriginal1024map30 (folder)
*acstests/movingMess and movingMound (zdoom for both probably)
gprespawn.wad (in acstests folder too) was a scripted zdoom battle
Most people already saw ggg12unfin (12 maps in 1 wad) probably (i think all the other maps are map1 only, except the map30 1024 map).
Most gameplay oriented maps are for boom, most script/weird ones are for zdoom, all doom2. Some retarded stuff or unfinished tests etc included, lots of hard boom gameplay maps with some demos.
By the way, I've been trying to code random doom architecture with python, also do stuff like be able to draw a rectangular area of floors only, and paste it onto a rectangular area of ceilings only (so floors/ceils don't have to 'match' sort of and instead combine into more intricate sectors) and auto-align textures. But I suck at programming and my 700 or so line program toppled over in hopelessness, then I built it again and it toppled again. Absolutely unfixable bug ridden catastrophe.
Last edited by gggmork on 05-04-12 at 10:37
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