Badboy
Mini-Member

Posts: 58
Registered: 09-12 |
i agree with hardcore. bfg was a little sideproject that got a bit bigger, from what i read between the lines. and it still was a sideproject, because the mainforce is on doom 4.
the newsposting before release were total clear, maingoal CONSOLES, not a huge improvement FOR PC.
it was never the intention for pc to replace the old single games. its just a collection for normal gamers, because there will be games wise a gap/space between this release and the next game, doom 4.
bethesda did the pc version because else people starts to whine "only for consoles, buhu". now they did it, but the whine starts anyway.
id tech 5. well the multiplatform game rage was the latest game and the engine works (after game/driver problem of the release). for me its totally unclear whats been used in BFG. i cant understand what exactly a mix between id tech 4 / id tech 5 is. if you update an old game, why not use the latest tech.
i miss a autorun feature that stays on, i want more choices for crosshairs. and more options for ingame graphic menu.
if you like it more darker, change gamma, contrast. and r_lightscale to 1.
//edit
someone said the wulfen texture pack (2011) will work with doom bfg. http://www.doom3world.org/phpbb2/viewtopic.php?t=24708
this is crap and not true.
Last edited by Badboy on 10-20-12 at 15:14
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