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Crasger
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Posts: 469
Registered: 10-13


So I made some maps. That's something. I try to learn something new about DoomBuilder with each new map. And while some of these don't look to good now, in following versions I try to make some of them look better than their last iteration.
So far, I'll try my hand at making a level with sliding doors and other advanced objects.

IWAD: doom2.wad
Source Port Required: The limit-removing types. Like ZDoom, or Zandronum.

Download:
Download crasmap-v9b.wad

Changes:
* Removed CM02 and CM05
* Refined CM01, CM03, CM04, CM06, CM08, CM09.
* Removed most rocket jump puzzles, seeing that people don't like 'em.
* Added some "texture diversity", if you will to some bland-looking old maps.

Screenshots (CM01):
http://i.imgur.com/2cnmygW.png
http://i.imgur.com/ioXRZHb.png
http://i.imgur.com/jX9fFpG.png
http://i.imgur.com/sIvYpb9.png

Please give feedback. I'd like to improve as a mapper using said feedback.

__________________
Wow look at this insignificant text.

Last edited by Crasger on 05-07-14 at 11:01

Old Post 12-15-13 04:18 #
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Crasger
Member


Posts: 469
Registered: 10-13


.

__________________
Wow look at this insignificant text.

Last edited by Crasger on 04-15-14 at 12:47

Old Post 12-19-13 00:21 #
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