myk
volveré y seré millones

Posts: 14839
Registered: 04-02 |
abysmal said:
I just downloaded prboom+ and like all the other versions I have, it has the kaleidoscope effect on the sky flats. I know I read the FAQ and dont feel like downloading new drivers. All other ports Ive tried dont have this, I dont see why this cant be worked out in the code.
How is that? On the PrBooms what I get is little stacked skies in GL mode (GLBoom) instead of one big sky (some issue with SiS cards that hasn't been tackled... at least till last time I checked). But they are fine on software mode (PrBoom).
I think it would be good feature for it to act exactly like the original doom. Have and option in a menu to do this. When I play it just doesnt feel right, a little too smooth maybe.
Heh, you're not the first to ask for this. But then the engine is a Boom port, so you can't go as far as setting complevel 2 (exact Doom2 behavior) as the default.
Also have a menu option for different configurations. At least one to set all controls, stat and other settings to make it play and look like original dos doom.
As far as the behavior of the game goes, complevel does this, though it won't change other hud/interface stuff. A -default switch to revert everything to Doom appearance and behavior (flagging all compatibilities and removing anything from Boom) would be cool, though. I bet it could even be made to do it without touching the user's CFG.
I know I could copy the config file and keep replacing it when someone else wants to play and keeps changing my controls, but it would be nice to pick an already saved config.
Not just a copy; you can use -config [configname].cfg to make it read a CFG not named prboom.cfg.
For example prboom -config oldschool.cfg typed in the command line (a CMD box, batch, run prompt, or shortcut) would read an alternate (pre-saved) CFG (presumably with Doom-like settings in this or that respect).
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