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Anima Zero
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Haven't done any demos for awhile, so I did a map14 UV-Pacifist. If there is a trick here to save time, I didn't see it :P.

A tough run too. The room right after the RL is a prime example of that.

Close calls here, but I squeaked through thankfully. Couple slip-ups too.

As for the time, it's 1:53.

Will send to Ops now.

Old Post 07-05-06 20:58 #
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Gusta
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ehhh I have already recorded and uploaded 1:43 (or so) pacifist for map14 about half year ago. The demo is in the table I suppose?
Oh and there is really no trick in this map so the route is perhaps the same.

Old Post 07-05-06 22:12 #
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Schneelocke
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Gusta said:
ehhh I have already recorded and uploaded 1:43 (or so) pacifist for map14 about half year ago. The demo is in the table I suppose?



Yup, it is. :)

Old Post 07-05-06 22:30 #
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xit-vono
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I did maxdemos for map11 in 2:32 and map12 in 2:52.

Old Post 07-06-06 06:04 #
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Anima Zero
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Gusta said:
ehhh I have already recorded and uploaded 1:43 (or so) pacifist for map14 about half year ago. The demo is in the table I suppose?
Oh and there is really no trick in this map so the route is perhaps the same.



Ah crap, you're right. This just proves that I need to check the table first before trying something in the future :P.

Oh well, I'll just see what else there's to do on this wad.

Old Post 07-06-06 12:42 #
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Schneelocke
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Anima Zero said:
Oh well, I'll just see what else there's to do on this wad.


How about speedruns for MAP24 and 25? Those are the only ones missing for a full speedrun pack. ^_^

Old Post 07-06-06 12:46 #
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Anima Zero
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Schneelocke said:


How about speedruns for MAP24 and 25? Those are the only ones missing for a full speedrun pack. ^_^



Funny you should mention Map24 for a speedrun, cause that's what I was attempting earlier. No go so far, but it is quite possible to do, so hopefully later today or tomorrow I'll have a speedrun done for map24.

Old Post 07-06-06 15:01 #
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Schneelocke
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Anima Zero said:
Funny you should mention Map24 for a speedrun, cause that's what I was attempting earlier. No go so far, but it is quite possible to do, so hopefully later today or tomorrow I'll have a speedrun done for map24.


Great, I'm looking forward to it! ^_^

Old Post 07-06-06 15:05 #
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entryway
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xit-vono said:
I did maxdemos for map11 in 2:32 and map12 in 2:52.
Opulent, how many we should wait? ;)

Old Post 07-06-06 21:33 #
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Opulent
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:)

Anima:
http://www.doomworld.com/sda/dwdemo/s214p153.zip

Xit:
http://www.doomworld.com/sda/dwdemo/s211-232.zip
http://www.doomworld.com/sda/dwdemo/s212-252.zip

Old Post 07-07-06 02:17 #
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Anima Zero
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Finally managed to do a map24 UV-Speed. Time for the run is 5:13. Rather long for a speedrun, but with so many monsters that have to be smacked aside, especially at the final part of the level, this run is asking to be a long one.

Still, there's a few things that could go faster (They're explained in the txt file). I wouldn't be surprised if something near a 4:10 or so, perhaps even sub-4, is reachable here.

It's still the first speedrun for the level though, so I'll send the run to Ops now.

Old Post 07-07-06 15:14 #
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Opulent
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http://www.doomworld.com/sda/dwdemo/s224-513.zip

Old Post 07-07-06 23:12 #
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Anima Zero
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Managed a huge improvement for my map24 UV-Speed. Originally got a 3:55, but that had one very ugly moment that I just wouldn't accept, so I did some more recording sessions this morning, and got a very nice time of 3:08. Can't ask for much more better than this run.

It's already been sent to Ops as well.

Old Post 07-09-06 13:19 #
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Opulent
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Anima:
http://www.doomworld.com/sda/dwdemo/s224-308.zip

Old Post 07-09-06 17:18 #
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myk
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Opulent said:
http://www.doomworld.com/sda/dwdemo/s224-513.zip
This one desynchs on Doom2+.

Old Post 07-10-06 01:54 #
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xit-vono
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I did a tyson for map19 in 18:49. There are some parts which sucked, and I got blasted by the arch-vile, so that shows that the map is not too hard in tyson style. I think this will be my last scythe2 demo for a while. I will probably go back to making demos for compet-n now.

Old Post 07-10-06 03:22 #
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Opulent
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http://www.doomworld.com/sda/dwdemo/s2191849.zip

Old Post 07-10-06 03:24 #
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Kristian Ronge
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Long time, no runs! :-)

I did map 15 UV speed + pacifist in 0:33.

Old Post 02-09-07 10:56 #
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Schneelocke
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Kristian Ronge said:
Long time, no runs! :-)

I did map 15 UV speed + pacifist in 0:33.



Cool, nice to see some Scythe 2 activity again! :)

Old Post 02-10-07 23:30 #
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Kristian Ronge
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I'm glad you feel that way. Here are two more speedruns, on map 16:
UV speed/pacifist/reality in 0:28, and a NM equivalent also in 0:28. Enjoy!

Old Post 02-11-07 16:07 #
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Schneelocke
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Kristian Ronge said:
I'm glad you feel that way. Here are two more speedruns, on map 16:
UV speed/pacifist/reality in 0:28, and a NM equivalent also in 0:28. Enjoy!



Thanks... I did! :) And I updated the demo table to include all the recent demos, as well (including Xit's tyson for MAP19, which I had missed when he originally posted it for some reason).

Old Post 02-12-07 14:58 #
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Gusta
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Tsss boring demo ... (how the hell did you make it? :-) ... well on automap it's obvious what happened to Mr.X, I never got this luck. but still it's your faster start that saved 2 seconds.

Old Post 02-12-07 17:02 #
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Radeg
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Hey, sorry for an offtopic question, but you guys might help me. I'm just trying to play Scythe2.wad with doom2.exe ver. 1.94. Cant make it working, always get this error "W_CacheLumpNum : 2230989 >= NumLumps". Any idea how to fix that?

thx

Old Post 03-02-07 17:17 #
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Schneelocke
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Radeg said:
Hey, sorry for an offtopic question, but you guys might help me. I'm just trying to play Scythe2.wad with doom2.exe ver. 1.94. Cant make it working, always get this error "W_CacheLumpNum : 2230989 >= NumLumps". Any idea how to fix that?

thx



1.9_4_? Where'd you get that? o.o (Or do you mean 1.92.4?)

Old Post 03-02-07 17:21 #
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Radeg
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1.92.4 then

Old Post 03-02-07 17:43 #
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VinceDSS
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isn't scythe 2 boom specific ?

besides, this xit demo mentions doom2 1.94 ...

http://www.doomworld.com/sda/dwdemo/s2191849.zip

is it a mistake or xit has access to a newer version ?

Old Post 03-02-07 18:02 #
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_MethoD_
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I guess it must be mistake cause in lots of maps you can't exit or push some buttons without complevel 5...

Old Post 03-02-07 19:11 #
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VinceDSS
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then it's not just "limit removing", it's boom compatible :)

Old Post 03-02-07 19:14 #
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xit-vono
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Most of the maps are doom2 compatible, but some require boom. I think there may be something you must do to the wad first though, but I can't remember what it is.

Old Post 03-02-07 19:27 #
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Grazza
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You need to:

deusf -app scythe2.wad
(making sure that deusf.exe finds doom2.wad and not doom.wad)

extract the dehacked patch from scythe2.wad and apply it to the doom2-plus executable (of which the latest version is 1.92.6 - get it here)

Many of the maps don't use any Boom specials or require any Boom behaviour. Perhaps Erik can provide details, and there was some discussion much earlier in this thread, I think. Note that some maps (02, 08, 10 and 18; maybe others yet to be discovered?) feature spechits overflows, so you may need to have emulation enabled to them back with prboom(-plus) (and be using a relatively recent version). The one is map02 is the one that had caused most problems so far.


_MethoD_ said:
I guess it must be mistake cause in lots of maps you can't exit or push some buttons without complevel 5...
Please note that in current versions it is -complevel 9 for Boom 2.02 compatibility. -complevel 5 will give you a Dosdoom 0.47-format demo now.

Old Post 03-03-07 02:03 #
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