printz
CRAZY DUMB ZEALOT

Posts: 8137
Registered: 06-06 |
esselfortium said:
(Vrack3 avoids this by using very high raised ceilings or low floors, with an allblack flat, and missing upper/lower textures, so that it looks like full-sky.)
code:
x-----------------------------x
|:::::::::::::::::::::::::::::|
|::x-----------------------x::|
|::|.......................|::|
|::|..x-----------------x..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..| |..|::|
|::|..|(C) |..|::|
|::|..x-----------------x..|::|
|::|(B)....................|::|
|::x-----------------------x::|
|(A)::::::::::::::::::::::::::|
x-----------------------------x
SECTOR (C): F_SKY1 floor and F_SKY1 ceiling, low floor, but very tall ceiling
SECTOR (B): F_SKY1 floor and solid ceiling, keep the floor height, but make the ceiling just a bit lower than in (C).
SECTOR (A): F_SKY1 floor and solid ceiling, same ceiling height, but floor one unit below the ceiling.
This way you'll be able to fall in the 'void' and not see solid frames when down there.
I'd try for special, teledamage voodoo effects like the one in Congestion 1024's void map, not for 20% damage sectors. If it were for 20% damage sectors, I'd stick to nukage POISON-marked reactors like in doom.wad.
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