Patrick
someone employed to clean and maintain a building
Posts: 2005
Registered: 02-07 |
Scythe X. Episodes 1-2 - Erik Alm
Limit Removing - Solo Play - 6904537 bytes - (img) - (img) - (img) - (img)
This is the third installment in Erik's Scythe series. Unlike it's predecessors, this set of maps focuses mainly on fast paced linear gamplay. Also, the Gothic themes that define the original scythe series have been replaced by techbase/starbase themes.
The architecture is solid, well done and has consistent themes. There is nothing special or new in this style, but there's nothing wrong with it either. There is a good sense of progression created by these levels, as they smoothly transition from techbase to starbase to skybase.
Gameplay is very fast paced and linear, there are very few switch hunts or keycard puzzles. The action is an absolute blast, as each fight is not painfully difficult, nor is it too easy. I'm generally pretty bad at playing Doom, and I fared pretty well against this map, I only died once.
In all, Scythe X is a well designed and solid map set, it just isn't too original or innovative. Which isn't to say its bad, the solid looks and gameplay are superb. Comes highly recommended, and would be a worthy contender for a Cacoward. My only real gripe with this is how short it is, but I imagine we'll be in for some more Scythe X goodness with the release of the next episode.
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now everyone stop bitching, here's a good review :P
Last edited by Patrick on 10-22-09 at 17:03
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