RottKing
Member

Posts: 363
Registered: 01-04 |
rrr said:
Rottking--so, we're in agreement about "having a clear playing field that doesn't have a bunch of crap on the floor." Now, my question was about having one single extra item on the game floor. What if there's one flowerpot, or one beer bottle, or one frisbee on the field? The answer in real life is that the ump takes it off. I believe that's how you and everyone else wants it.
Here's the thing, you can't compare doom to sports in that way, because in a first person shooter, there's no clear "rule" on having objects on the playing field or not. It's a videogame, a first person shooter, you run around a level blowing shit up, the only question is whether the objects are badly placed or not. It's not like I just plopped the stalagmite right in the middle of the map, I placed it in a quiet corner of the map, not a place with heavy traffic. It's really not a big deal. If you think a little stalagmite in a corner of an otherwise huge map completely changes its gameplay, I'm sorry but that's just plain delusional.
rrr said:
Rottking--here's what artists might do. Start with the art, then add the game, rather than the other way around. Make an entire glacier or mountain range or city or building or world first, then add weapons and other game items later if it feels like a good place to have a game.
Uhh except the thing is, hellbent made the layouts first, so the artists only painted the scenery on top of the layouts that were created with "gameplay first" in mind. I do think SOME of the maps had their gameplay impacted slightly, but again, it's really not that big of a deal, they still play great, and now they look great too.
Last edited by RottKing on 01-29-10 at 19:13
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