tatsurd-cacocaco
Member
Posts: 479
Registered: 07-08 |
Qaatar said:
Do rockets always do 160 points of damage if it's a direct hit?
No, rockets always do near 128 points damage if it's direct hit because the monster receive the blast damage in zero range. In addition, the monster take 20 - 160 point damage randomly.
Qaatar said:
Also, the doom2.net weapon damage calculations by George Bell only provide a few ratios regarding a couple of scenarios, and no exact calculations of percentages and damage. For example, the 1 in 5 million for the ssg is completely wrong in vanilla, as the ssg can never do 300 damage in the pseudo-rng.
I just calculate a theoretical value. About SSG, one pellet has 5, 10, or 15 point damage, so the maximum damage is 15 and the probability is 1/3. The probability that all pellets have 15 point damage is the 20th power of 1/3. The answer is 1/3486784401. However, the probability of one rocket has the maximum direct hit damage is only 1/8. Like I said, SSG's damage is stable but RL's isn't stable. For example, even if 250 over damage happen continuously and you can kill the vile with 3 rockets, it is not a very rare case, unlike SSG. Also, it means that the probability that one rocket has the minimum direct hit damage is 1/8. The damage is 20 (+ near 128 point blast damage), so you might be able not to kill a demon. If you doubt it, you should try this wad.
Qaatar said:
the pseudo-rng for the launcher must have a greater average damage calculator than the ssg
As a result, it is wrong. The damage of RL is only uncertain.
Last edited by tatsurd-cacocaco on 06-15-10 at 19:18
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