RjY
anARCHy
Posts: 857
Registered: 05-02 |
Argh esselfortium said:
It always kind of irked me. It'd make more sense if the flat of the rising sector changed to a solid floor at the beginning of the move, as though the floor was rising up from below the surface.
code: Date: Fri Mar 7 11:28:05 2008 +0000
LI_Donut: in rboom, transfer flat to rising moat at the start
In rboom_compatibility the flat change of the moat to the surrounding
ground happens at the start of the motion, not the end.
A floor rising up through the slime makes more sense. If the slime
itself rises, why doesn't it spill out all over the floor? This agrees
with other regular/extended raise and change linedef specials, which are
also trying to model a floor rising up through the slime.
(Another inconsistency: generalised versions do the change at the end.
It looks weird when a pool of blood rises out of a lake and suddenly
changes into earth at the top of it, to say the least.)
Hellbent said:
Right. I think the reason they dind't do it like this, is because it's not as visually interesting..
code: Date: Fri Feb 6 09:55:28 2009 +0000
Add comp_donutrise to control when floor transfer is done
Do transfer at end (original game behaviour) or at start.
I can't decide which looks better - rising slime looks ominous but its
sudden disappearance at the end seems rather lacking, but if the slime
disappears at the start the whole thing looks dull...
Get out of my head, the both of you ;)
Here's a couple of comparison shots so this post isn't just self-indulgence.
http://img804.imageshack.us/img804/6679/48562307.gif
where does the slime go?
http://img203.imageshack.us/img203/600/34920586.gif
...but this doesn't look as creepy
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