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RjY
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Registered: 05-02



Malinku said:
Here is a UV max Demo of my X-Mas E1 map
done in 3:08

done in prboom 2.5.0

Yay, someone still uses trunk! Thanks Malinku, my life is not completely pointless :-)

Also here are three demos for your excellent little speedmap:

http://rjy.org.uk/stuff/e1cm-203.zip - 2:03 UV-max
http://rjy.org.uk/stuff/e1cm-007.zip - 0:07 UV-speed/pacifist (also contains an 0:08)

I will update the text files therein with a proper canonical URL once the map ends up in /idgames. If Mr. Olivera is reading this he may like to hold off putting these files on the DSDA until that happens. On the other hand, he may not, since he hosts copies of the wads as well anyway. Shrug, I'll leave it up to his discretion.

Old Post 01-01-11 13:24 #
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kimo_xvirus
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Hitscan Massacre
UV Max in 1:49

Beyond Revivial
Map01 UV Speed in 0:33
Map01 UV Pacifist in 0:34
Map02 UV Speed in 1:03
Map03 UV Speed in 2:09

edit: reupped and fixed map03's map name in the txt

Attachment: kimodem4.zip
This has been downloaded 8 time(s).

Last edited by kimo_xvirus on 01-03-11 at 08:09

Old Post 01-01-11 19:52 #
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Donce
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Recorded 3 NM demos for WADS OF THE DAMNED: PART ONE: BLOODY DREAMS (there are three maps in the zip) back in the end of April and forgot to post them. Since then, I didn't play Doom at all :) Of course, I will soon, but there are still quite a few demos to watch, I need to catch up :P Demos attached.


Grazza said a couple of months ago:
Mini-level megawad by Wim Vanrie: Map05 UV Speed in 0:20

Featuring a wobble-based death slide.


I used the same death slide when doing a NM run for this map (see this post), though I approached it a bit differently - just tried to bump into the bars. As I said in the textfile, this slide is much easier in Boom, you can just press a sargeant to the bars and wait for him to kill you.

Oh, and nice glide in MAP14, I actually tried it, but with no success.

Attachment: dm2damnm.zip
This has been downloaded 5 time(s).

Old Post 01-01-11 22:55 #
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dew
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kimo_xvirus said:
Beyond Revivial
Map02 UV Speed in 1:03

holy crap, that was sweet.

Old Post 01-01-11 23:58 #
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Grazza
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Donce said:
I used the same death slide when doing a NM run for this map
Very careless of me to miss that there were earlier demos on this wad. Sorry about that. My map05 run should just be deleted, as I don't see any point releasing demos that don't improve on existing runs or introduce some sort of new idea.

Old Post 01-02-11 00:14 #
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Donce
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I don't see anything to be sorry about - and my run was not quicker btw :)

Old Post 01-02-11 00:33 #
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Snakes
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Malinku's X-Mas E1 map, NIGHTMARE! speed in 0:08

Attachment: ecmnm008.zip
This has been downloaded 10 time(s).

Old Post 01-02-11 09:38 #
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Grazza
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Donce said:
I don't see anything to be sorry about - and my run was not quicker btw :)
But the one by Kimo Xvirus was faster, and the idea was anticipated by your demo.

Old Post 01-02-11 15:56 #
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Donce
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Grazza said:
But the one by Kimo Xvirus was faster, and the idea was anticipated by your demo.

Oh, I somehow missed Kimo's demo, now I see :)

Anyway, decided to check how rusty I got and recorded a couple of NMs in Cobra 11. This wad has four maps, but one of them does not run in Boom (which is the intended port for this wad) because of texture error, so I recorded the other three. Last map was very short, so I only count the first two. They both feature (usual) tricks to shorten the way to the exit. Zip attached.

Attachment: cobranm.zip
This has been downloaded 7 time(s).

Old Post 01-03-11 01:47 #
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dew
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a demo for the av jump discussion in doom general, don't mind it otherwise.

Attachment: aj02-80u.zip
This has been downloaded 15 time(s).

Old Post 01-03-11 09:31 #
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Donce
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This would probably fit more in the Exploration thread, but I "explore" /idgames randomly, not systematically :P Here's a maxdemo of Carnage, a 1994 Doom1 wad.

Attachment: carn-617.zip
This has been downloaded 6 time(s).

Old Post 01-08-11 22:05 #
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Donce
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Another NM, AvantGarden by Jow in 2:55. This could easily have been NM100S, if I made a sidestep near the shotgun, but I did not need that medikit. Thought it would be quite hard, but turned out to be easier than expected. This time, I didn't lose any health at all in the spectre corridor, which was quite surprising.

Attachment: av_nm255.zip
This has been downloaded 6 time(s).

Old Post 01-09-11 20:09 #
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vdgg
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I recorded a Cleimos II (cleim20) demopack (17 UV Max demos, 1 UV Speed demo). This may belong to the category of "recording demos on excellent old WADs which suffer from little demo activity" (cleim20 is from 1995), but also may prove Qaatar's point that I tend to choose certain kind of maps ("Maybe one of the more hardcore masochists on this forum would like to give it a shot? Vdgg seems like a prime candidate" -> about Jade Earth). Still, I skipped some maps, because they were no fun to record even for me :)

Attachment: cleilmp2.zip
This has been downloaded 13 time(s).

Old Post 01-11-11 12:41 #
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SAV88
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vdgg said:
I recorded a Cleimos II (cleim20) demopack (17 UV Max demos, 1 UV Speed demo). This may belong to the category of "recording demos on excellent old WADs which suffer from little demo activity" (cleim20 is from 1995), but also may prove Qaatar's point that I tend to choose certain kind of maps ("Maybe one of the more hardcore masochists on this forum would like to give it a shot? Vdgg seems like a prime candidate" -> about Jade Earth). Still, I skipped some maps, because they were no fun to record even for me :)


I didn't know about this wad until today, but I must say it's overall a nice mapset with excellent sky textures. Not all levels are good for serious recording, but the wad as a whole has enough action to be worth making demos for.

Some parts of Cleimos II are primitive and repetative, but some others are great. For example, I think MAP20 (which represents a more grim, more Doomish version of the famous episode) is a clever masterpiece, and it would be cool for speedy playing on difficulty levels higher than Ultra-Violence. Levels 7, 15, 19, 24 are also impressive and atmospheric.

I watched all your demos in the pack, and enjoyed them, especially CL24-646.

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Old Post 01-11-11 15:56 #
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SAV88
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For "recording demos on excellent old WADs which suffer from little demo activity", I also recommend trying another undeservedly little-known mapset, Dark Covenant by Keith Phipps. These grand-scaled, powerfully designed levels are a true gift for fans of the grim industrial atmosphere (including of course the natives of Donbass, like me). And while the architecture is somewhat crude and old-fashioned, it's done with true talent and taste. For example, MAP03 is so spectacular that it makes many other great city maps look puny. Dark Covenant even inspired Erik Alm for Scythe's fantastic second episode.

The current UV Max records for this WAD are not-too-fast, old-school demos, easily beatable for you.

Also worth mentioning is another of Keith's levels, Demon Plague. It's also a big, impressive level with fun heavy action, similar to some MM2 maps in a few ways.

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Old Post 01-11-11 16:45 #
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Belial
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While we're recommending older maps I wouldn't mind seeing some new action on these:

http://doomedsda.us/wad773.html
http://doomedsda.us/wad1029.html

Old Post 01-11-11 18:25 #
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NoobBait
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Per SAV88's suggestion, I decided to give Dark Covenant a play-through. Map 1 was fun but the open map layout gave me problems as the pigs seemed more interested in exploring than trying to kill me often times...anyways here's map 01 uv-max in 4:11.

Attachment: dc1-411.zip
This has been downloaded 9 time(s).

Last edited by NoobBait on 02-20-11 at 23:25

Old Post 01-11-11 21:05 #
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SAV88
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Nice MAP01 demonstration, NoobBait. It's a fast-paced, serious demo, unlike many slower (usually non-record) demos by less skilled newcomers. Looking forward to more maxes from you!

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Old Post 01-11-11 21:25 #
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Revved
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Pcorf Community Project
UV Max
Map 1 UV Max in 3:06

Attachment: pc01-306.zip
This has been downloaded 11 time(s).

Old Post 01-11-11 21:39 #
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Grazza
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10 Sectors Part 2 (10secto2.wad) Map28 NM Pacifist in 0:09.

Nothing special. Deciding what to name the file took nearly as long as the recording session. There's a 1% health moment, for those who like such things.

Attachment: t228np09.zip
This has been downloaded 11 time(s).

Old Post 01-12-11 05:04 #
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didierbertrand
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pccp map 03 uvmax in 02:23

Attachment: pccp map 03 max 0223.zip
This has been downloaded 8 time(s).

Old Post 01-13-11 17:29 #
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4mer
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Demo showing cybie taking 3559 damage.

Attachment: cybermax.zip
This has been downloaded 22 time(s).

Old Post 01-13-11 23:10 #
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Phml
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Get Psyched UV Speed in 0:27.

Attachment: gtpd-027.zip
This has been downloaded 7 time(s).

Old Post 01-14-11 14:29 #
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didierbertrand
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pccp map 03 uv max in 01:57

Attachment: pccp map 03 uvmax 0157.zip
This has been downloaded 7 time(s).

Old Post 01-14-11 20:31 #
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Grazza
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Phml said:
Get Psyched UV Speed in 0:27.
Nice long archie jump, but not really necessary.

NM Speed/Pacifist in 0:08. Sorry for not keeping it Reality too.

Attachment: gtpsn008.zip
This has been downloaded 9 time(s).

Old Post 01-14-11 22:02 #
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Philnemba
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1337.wad Maps 1-11 UVspeed in 3:51
exe: PrBoom-Plus 2.5.0.8 -complevel 2

Was going to redo it since it doesn't technically fit the "D2ep1" category but I like the time :P

Includes a bonus demo of me and a bunch of cyberdemons noclipping out of map08 O_o

Attachment: 1371-11-351.zip
This has been downloaded 6 time(s).

Old Post 01-15-11 23:07 #
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Donce
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Yesterday I played a nice map, Cybie, Our Friend by Eye del Cul. I really liked everything about it, except the music :) so I put some effort in a Nightmare run. This is 4th exit in 1:29, please refer to the textfile for more details.

UV Max anyone? I think this map deserves it, but I'm too lazy to work out a good route.

Attachment: cb_nm129.zip
This has been downloaded 15 time(s).

Old Post 01-16-11 01:13 #
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dew
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Donce said:
I really liked everything about it, except the music :)

i had the music really loud and had to laugh, it was perfect for the epic ending. :)

Old Post 01-16-11 10:07 #
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Revved
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Pcorf Community Project
UV Max/Tyson
Map 3 in 1:44

Attachment: pc03-144.zip
This has been downloaded 8 time(s).

Old Post 01-16-11 14:55 #
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gggmork
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holyhell submaps 1-4 uvmaxes. Probably a monster or two was missed on some (I know 4 missed a vile). These were recorded longish ago by the way:

Attachment: holyhell-demos-ggg.zip
This has been downloaded 15 time(s).

Old Post 01-17-11 17:24 #
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