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After seeing a noteworthy interest in demos in recent threads, as well as receiving a few recommendations for a demos forum, we've decided to give it a try. This forum is now the place on Doomworld to discuss anything and everything related to recording and watching demos for Doom-engine games. In addition to discussing existing demos, demo styles, techniques, tools, compatibility, etc., this forum is also for users to post their own demos. You can do this using the "attachment" feature (see the final post in this thread). You can also share your demos by hosting them in your own webspace or e-mailing them to one of the moderators of this forum.
We should stress how important it is to zip your demos and to include a text file in the zip. This makes it far easier for everyone else to know how to watch the demo. As a minimum, this text file should include: your name, the filenames of any wads needed (e.g. hr.wad) and the demo-compatibility format (Doom2, Boom or other).
It is also desirable to include some basic details about the demo, such as the category (e.g. UV Speed) and the time, and the executable used (e.g. Doom2.exe, Prboom-plus 2.5.0.6, etc.). You're very welcome to include a description of your demo - please tend to enjoy reading these, and it also makes it easier for people to know whether they should credit you for any tricks or ideas of yours that they later use.
The demo's file name should be kept short (8 characters), and follow similar principles to the compet-n demo naming: a couple of letters for the wad, two digits for the level number, and three or four digits for the time (and one letter to suggest the category, space permitting). When you are recording on a wad for which there is a pre-existing naming convention in use, please follow that convention.
Examples of suitable topics for discussion include:
- how to record demos
- which port (if any) to use
- which demos you have most enjoyed watching
- what control set-up to use
- the techniques used by speedrunners
- which maps are most demo-friendly
- "demopack" projects
- demo categories
- demo news
- built and tool-assisted demos: how to make them and which tools are needed
The moderators of this forum are Opulent and Grazza. Opulent is a very well-established member of the demos community, and runs the well-known site DSDA (the Doomed Speed Demos Archive). Grazza has been recording enthusiastically since 2002, but had been a keen watcher of them for many years before then.
Please note that this is not the only place where you can send demos. If a demo is suitable for Compet-N (i.e. you have used Doom(2).exe and the demo improves upon a current compet-n record or fills a gap in one of the compet-n tables), you can try sending it to Compet-N (go here for instructions). However, Compet-N is down at present and its uploads area full in any case, so this forum can serve as a place to post these demos. Andy Olivera's site is a good place to send pwad demos recorded with any executable, and also accepts TAS (tool-assisted) demos.
Feel free to comment constructively on other people's demos, and to ask for tips if you are having problems in your own attempts to record. The moderators of this forum both intend to watch all demos that are attached in this forum.
We accept demos recorded with the original exes or with any port - if you prefer Legacy, GZDoom, Eternity, Chocolate Doom, MBF, etc., there is no need to change. However, please note that demos recorded with the Doomsday engine (i.e. jDoom) tend to have very large file sizes, so if you want to use Doomsday, it is best to upload your demos to your own web space, and to place a link to them in this forum. And please note that Zdoom and its derivatives don't tend to have good demo compatibility between versions, so your demo may not be easily viewable very far into the future.
Many people use Prboom-plus to record or watch demos, as it has compatibility modes that make it a convenient choice for many wads. There are other threads in this forum that provide assistance with its settings. Be sure to state what compatibility mode you have used, and if a particular thread suggests a specific compatibility level, then it would be a good idea to use that level, unless there is a very good reason not to.
The rules for bumping threads are a little different from those for other forums. If you have a demo to post, and it fits neatly into an existing thread (e.g. if you have an Icarus demo, then the Icarus demos thread would be a natural place to post it), then post it there rather than starting a new thread. This applies even if the thread is old. But avoid bumping old threads just to make a comment on something that happened years ago.
We hope this will prove a lively forum, and be useful to everyone in the Doom Community with an interest in demos, ranging from newcomers recording for the first time, to experts looking to achieve near-optimized runs.
Enjoy!
- The Doomworld staff
Last updated: 4 June 2010
Last edited by Grazza on 01-14-04 at 03:34
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