Quasar
Moderator

Posts: 5154
Registered: 08-00 |
The new version comes with a keys.csc file for a reason. The automap and menu bindings are now dynamic and will not be present unless I provide a keys.csc file to force an overwrite of peoples' existing ones. You can't copy beta 7's keys.csc to the new version unless you intend to add the new bindings by hand.
Also, you cannot use beta 7 save games with Delta. The same goes for save games between any two other versions. The configuration file should be fine, however, since unknown variables in it are ignored and ones not present will be added after the first execution.
Since you don't have "Some objects don't fall over cliffs" turned on, you are going to have to send me your configuration file for Delta with the options set that cause the imp to fall off the 3DMidTex lines -- the link in your post is giving me a 404. Otherwise I cannot find what the problem is. For me, they don't fall off with that comp variable set to "NO".
The segment of code which was removed to fix dog jumping interacts with the "comp_dropoff" variable, and that's why it has an effect. If other variables are also having effects, then something more severe is going on.
EDIT: I found it, it was ETERNITY.cfg (Telefragged is case-sensitive). Also, I found the OTHER variable. It's "monkeys", aka "monsters can climb tall stairs" -- this variable also interacts with the edited code segment. These are just side effects of the same problem.
Last edited by Quasar on 08-26-04 at 21:37
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