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rf`
Dr. Nosign


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Mapgame is almost done. That project probably only five people's ever heard of.

Anyway,
Mapgame is ann episode 1 replacement for The Ultimate Doom. The theme was pretty much INSPIRED by Episode 1, but isn't as such a truely faithful clone. It's grown a lot since then to become its own style, and maybe it'll inspire new memories.

Progress:
Pretty much all 9 maps are completed. All that's left now is final tweaks for details, and a lot of playtesting.

http://manifesteddestiny.com/ravage...mapgame/mg.html

Soon, I'll be asking for playtesters. I'd like to know who'd be up to trying it.

Old Post Apr 18 2006 04:16 #
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Snarboo
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I noticed you change the weapons out from the original thread. Were you not satisfied with them or did the alpha weapons fit in better?

Old Post Apr 18 2006 04:21 #
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rf`
Dr. Nosign


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Snarboo said:
I noticed you change the weapons out from the original thread. Were you not satisfied with them or did the alpha weapons fit in better?

The 3d weapons didn't fit at all, and that weapon pack was never finished anyway. Currently, the only weapon I've replaced is the shotgun, and it's still got the normal reload frames. I'll work on it some more.

Old Post Apr 18 2006 04:35 #
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myk
volveré y seré millones


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If they were modern "shoot sideways" weapons, good riddance.

Old Post Apr 18 2006 04:53 #
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rf`
Dr. Nosign


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myk said:
If they were modern "shoot sideways" weapons, good riddance.

Old crap.

Old Post Apr 18 2006 04:57 #
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myk
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rf` said:
Old crap.
Yeah, got there right after asking... I'd ditch them.

Old Post Apr 18 2006 05:01 #
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ducon
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rf` said:
Old crap.

Look like Quake 2 weapons, am I right?

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Old Post Apr 18 2006 06:33 #
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kristus
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ducon said:
Look like Quake 2 weapons, am I right?

No.

Old Post Apr 18 2006 06:34 #
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Nmn
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l33t. Can't wait for the release.

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Old Post Apr 18 2006 12:39 #
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rf`
Dr. Nosign


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I'd still like to know who's up for testing, if you want to test, just let me know.

Old Post Apr 19 2006 21:13 #
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TheDarkArchon
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Why, oh why do people use the Wolfendoom Machine Gun as a Shotgun? It looks nothing like one.

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Old Post Apr 19 2006 21:20 #
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rf`
Dr. Nosign


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TheDarkArchon said:
Why, oh why do people use the Wolfendoom Machine Gun as a Shotgun? It looks nothing like one.

It might replace the chaingun. I don't know yet. Right now, it replaces the shotgun, but still has the original shotgun reload sprites. (too lazy to change them all at the time).

Old Post Apr 19 2006 21:25 #
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Use3D
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Looks sexcellent

Old Post Apr 19 2006 22:49 #
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Draconio
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Vanilla compatible? If not, what port(s)?

Old Post Apr 19 2006 23:20 #
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myk
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Draconio said:
Vanilla compatible? If not, what port(s)?
I was wondering, but I found it says on the old thread that it's standard Doom, but without limits.

Old Post Apr 20 2006 00:10 #
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rf`
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Yes. Limitless ports.

Old Post Apr 20 2006 00:45 #
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Tormentor667
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I like what I see, it looks pretty cool!

Old Post Apr 20 2006 01:17 #
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JoelMurdoch
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Looks good but please don't replace the shotgun. Taking the shotgun out of a largely episode 1 themed WAD is, in my not so humble opinion, the Doom equivalent of pissing on the bible.

Old Post Apr 20 2006 01:35 #
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rf`
Dr. Nosign


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JoelMurdoch said:
Looks good but please don't replace the shotgun. Taking the shotgun out of a largely episode 1 themed WAD is, in my not so humble opinion, the Doom equivalent of pissing on the bible.

Heh. I'm still changing the sound at the very least.

Old Post Apr 20 2006 01:38 #
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deathz0r
Bitch fuckin' stole me chaingun!


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rf` said:
I'd still like to know who's up for testing, if you want to test, just let me know.

Gimme gimme gimme gimme

Old Post Apr 21 2006 11:26 #
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AgentSpork
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deathz0r said:
Gimme gimme gimme gimme

What he said.

Old Post Apr 21 2006 15:21 #
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rf`
Dr. Nosign


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I'll start handing this out to playtesters either thursday or friday. I'll be way too busy with class today and tomorrow.

Stats:
e1m1 - DONE!
e1m2 - DONE!
e1m3 - DONE!
e1m4 - DONE!
e1m5 - Need to implement a brand new monster.
e1m6 - Need to implement a brand new monster.
e1m7 - Need to implement a brand new monster.
e1m8 - Minor tweaking on outdoor detail. Need to implement a brand new monster.
e1m9 - Needs a little more work.

New stuff:
Chaingun sprites replaced.
New monster replacing the spiderdemon: Stationary Sentry Drone (SSD)
Plenty of new graphics to comlement Doom's own set.
Some new sounds.

List of Playtesters:
AgentSpork
Deathz0r
Dr. Zin
Rotting Corpse
RoneKyakone
Tango

Its looking better and better the closer it reaches total completion, I'll let you know more soon.

Last edited by rf` on Apr 29 2006 at 04:39

Old Post Apr 25 2006 20:42 #
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Dr. Zin
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If you still want testers I'm available.

Old Post Apr 25 2006 20:51 #
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Rotting Corpse
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I'll play test it.

Old Post Apr 25 2006 22:36 #
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Ryathaen
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You've piqued my interest. Sorry I didn't notice this thread earlier, but I'd love to help playtest if you don't mind.

Old Post Apr 25 2006 22:40 #
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Tango
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I'll playtest if you don't already have enough. =)

Old Post Apr 26 2006 00:28 #
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Bloodskull
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Im still trying to figure out how this is supposed to be EP1 styled. It just looks like a mishmash of the EP1 textures and oldschool style to it really, and also E2 textures too I think. I could be wrong though.

Old Post Apr 26 2006 05:31 #
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sirjuddington
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Looks nice, kinda reminds me of my Doom Redemption maps. I'll certainly be downloading this when it's released ;)

Last edited by sirjuddington on Apr 29 2006 at 04:39

Old Post Apr 29 2006 04:27 #
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rf`
Dr. Nosign


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Bloodskull said:
Im still trying to figure out how this is supposed to be EP1 styled. It just looks like a mishmash of the EP1 textures and oldschool style to it really, and also E2 textures too I think. I could be wrong though.

It was vaguely inspired by E1.

Old Post Apr 29 2006 04:38 #
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Darkhaven
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I'm gonna go out on a limb here and say I am absolutely forced by the laws of fucking nature to say that this WAD looks absolutely amazing by all rights and perspectives.

Old Post Apr 29 2006 15:29 #
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