Antidote
Member

Posts: 471
Registered: 11-06 |
I'm playing it now. I'm on the second episode (?), and I like what I see. I'm really confused about the "new" Zombieman sprite. It seems to be slower (when dieing), and very inaccurate (has nothing to do with the sprite, but...). It seems a bit strange, is there a reason behind this? Also it doesn't drop any ammo. I like the new green Zombieman, you know which I'm talking about, the one that killed me a lot.
I played it in the latest version of GZDoom and it works great. I see no noticeable texture flaws/errors (though, I didn't look too hard). I really like how later on in the levels, you can see the other parts of previous levels, this is very cool. It almost feels like a hub, but I know it isn't. I'm not too happy with the small map size, although it is unnecessary to have large maps with this type of design. The sewers got boring quick (one of the reasons why I'm writing this now) I never liked sewer maps :(. The detail is mediocre in some areas, but nice in others. Not to detract from the level set, this is very nice wad.
Gameplay is decent, but can be difficult in areas (the accuracy of those new green Zombiemen is kind of, well, accurate). Some areas seem to difficult, but then right after I find a nice reward so that's a plus. Overall the gameplay is balanced in a lot of areas.
Wow I just wrote a lot. Great job with this mapset!
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