andrewj
Senior Member

Posts: 1528
Registered: 04-02 |
VinceDSS said:
people from the community could contribute hundreds of designs for rooms, details, doors, lifts, stairs .....
I wish!
Right now I'm kinda building up a tool-box of what it can make in a level, e.g. some different style lifts and stairs would be nice.
Later on I'll tackle the more interesting part: how to choose what style of doors/lifts/details to use where, and with what themes, to make a consistent whole. So far I have little idea how to do that, but DaniJ's "Palette" idea might be a good start.
As for diagonal walls, there will be some eventually, although they don't fit well with the way Oblige works. Pentagon shaped rooms, for example, are out of the question.
Torn said:
One of the annoying problems I have found so far, is the annoying pillars with 4 switchs on them like e3m4 of ultimate doom.
Each side of the pillar switches opens the same door.
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