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Jonathan
I am not a leet hax0r :(


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Cruising for some random Doom action? Andrew Apted's OBLIGE could be just the thing. From the site:

OBLIGE is a random level maker for the following games: DOOM 1, DOOM 2, Final DOOM, FreeDOOM, Heretic 1 and Hexen 1. These games all share the same basic level structure.

OBLIGE will have the following features which set it apart from existing programs (like the famous SLIGE by David Chess) :-

* higher quality levels, e.g. outdoor areas!
* easy to use GUI interface (no messing with command lines)
* built-in node builder, so the created levels are ready to play
* uses the LUA scripting language for easy customisation
* can create Deathmatch levels
* Heretic and Hexen support!
Version 0.85 was released on the 19th of Feburary. Binaries are provided for Windows and Linux, and the source code is available under the GNU General Public License.

Old Post 02-26-07 01:47 #
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RandomMarine
Green Marine


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So... SLIGE, now with raven games and fresh air.

Old Post 02-26-07 02:04 #
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Lizardcommando
I'm a good person because I like dogs


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It's not so bad. The GUI is really user-friendly. The levels are still ugly but at least it's a step up from SLIGE.

Last edited by Lizardcommando on 02-26-07 at 03:22

Old Post 02-26-07 03:03 #
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kristus
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Aside from the Doom version that IIRC Retchir (spelling?) made where it created a new slige map on the fly. Making it possible to just play on and on until you stabbed yourself to death due to overdosage of crappy sliginess level "design", I can't find a single reason to why these things are even made. (other than possibly because the author wants to learn something new, but why bother releasing it?)

Old Post 02-26-07 03:19 #
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RTC_Marine
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It can actually generate some nice looking levels, especially outdoor dm ones.

The more greenier/brownier combination generated ones remind me of some of the doom 1 levels.

Old Post 02-26-07 03:20 #
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Linguica


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kristus said:
I can't find a single reason to why these things are even made. (other than possibly because the author wants to learn something new, but why bother releasing it?)
Umm because it's fun and interesting to mess around with? Because the author enjoys the process of creating it? And then releases it because why the hell not?

Old Post 02-26-07 03:35 #
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RTC_Marine
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I guess it can give the inspiration to map authors aswell to generate a map with it and then work on it extensively.

Old Post 02-26-07 03:51 #
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Bloodshedder
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RTC_Marine said:
I guess it can give the inspiration to map authors aswell to generate a map with it and then work on it extensively.
...which, upon release, would be promptly rejected from the idgames archive.

Old Post 02-26-07 03:54 #
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AlexMax
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Bloodshedder said:
...which, upon release, would be promptly rejected from the idgames archive.


I'm not sure that's what he meant. It can be a great 'idea tool', because in the random generation, it might come up with an interestingly laid out area, an interesting situation or an interesting connectivity. Obviously, you wouldn't want to hit 'random', change a few things and upload, but I can see this being a very useful tool when I have mappers block...just give me some random layouts and let me get ideas.

Old Post 02-26-07 03:59 #
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lupinx-Kassman
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Bloodshedder said:
...which, upon release, would be promptly rejected from the idgames archive.


Just like Beastia.wad was?

Old Post 02-26-07 04:00 #
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Scuba Steve


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Knee Deep in Obliged

Old Post 02-26-07 04:07 #
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Bloodshedder
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AlexMax said:
I'm not sure that's what he meant.
I was referring to the "to generate a map with it and then work on it extensively" portion of his statement. Of course using it for inspiration would be fine, but copypasta is not.

Old Post 02-26-07 05:09 #
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Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE


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It doesn't really build a full game for Ultimate Doom, as it does not replace the 4th episode. Other than that, pretty neat.

Old Post 02-26-07 05:24 #
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andrewj
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Linguica said:
Umm because it's fun and interesting to mess around with? Because the author enjoys the process of creating it? And then releases it because why the hell not?

That's pretty much it, yeah.

I didn't bother making a big announcement about it because Oblige isn't good enough yet, e.g. Heretic support is crap and Hexen maps are completely broken.


Naked Snake said:
It doesn't really build a full game for Ultimate Doom, as it does not replace the 4th episode.

Will fix.

Old Post 02-26-07 05:50 #
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Naked Snake
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I sent you an e-mail with a few ideas, lemme know what you think :)

Old Post 02-26-07 05:52 #
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Csonicgo


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I love this. keep up the good work!

Old Post 02-26-07 06:34 #
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ducon
Régulier du Forum


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Ajapted, I tried to send you a mail, but ajaptedATusersDOTsfDOTnet does not accept emails.

I installed Oblige 0.85 in my Linux box, it works but if I want to install it in /usr/local/share/games/oblige/, I must chmod +t obl_data/ and chown :staff obl_data/ because it wants to create files in it, instead of in ~/.oblige/.
I had to create a script too in /usr/local/bin/:

#! /bin/bash

cd /usr/local/share/games/oblige/
./Oblige
cd -

The game refuses to be launched from a symlink.

__________________
A shell, an imp.

Old Post 02-26-07 08:13 #
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andrewj
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ducon said:
Ajapted, I tried to send you a mail, but ajaptedATusersDOTsfDOTnet does not accept emails.

Maybe you caught sourceforge while I was changing where the email is redirected to. It works for me.


I installed Oblige 0.85 in my Linux box, it works but if I want to install it in /usr/local/share/games/oblige/, I must chmod +t obl_data/ and chown :staff obl_data/ because it wants to create files in it, instead of in ~/.oblige/.

Oblige is not yet compatible with the unix way of installing things. Unpack it somewhere in your home folder and run it from there.


The game refuses to be launched from a symlink.

Oops, running it from GNOME/KDE probably doesn't work either. I'll get onto that...

Old Post 02-26-07 08:38 #
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Szymanski


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I set up a map with hordes of monsters and heaps of traps, the bizzare texturing gave it a nice 1994 ambience but it played surprisingly well.

Old Post 02-26-07 11:42 #
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Fredrik


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Needs more diagonal walls. Anyway, this looks really promising.

Old Post 02-26-07 11:55 #
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Torn
google is your master


Posts: 2778
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This is a really nice program, alot better than the original slige which only had blocks connected with each other. However I don't get some of the detailing around doors, look bad to me. Like that red/pink skull texture around a tech door.

Gonna make some settings fixing for details? I mean, if you want to make/randomz0r a episode4 replacement with oblige, then you can pick some main textures to do that. Maybe it is just me, I am stupid sometimes. :P

Last edited by Torn on 02-26-07 at 16:33

Old Post 02-26-07 16:15 #
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VinceDSS
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I wonder if it could use a library of premade designs ... ? then oblige would get em rescaled, textured, detailed, so on...

people from the community could contribute hundreds of designs for rooms, details, doors, lifts, stairs .....

Old Post 02-26-07 16:16 #
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Naked Snake
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Yeah, a map theme idea would kick ass. Like :

-Random
-Hell
-Tech
-E1 style
-E2
-E1
-Doom 2 base
-Doom 2 hell

Etc.

And yeah, like Fredrik said, more angular walls and the like would really be stellar :-)

Old Post 02-26-07 16:30 #
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Torn
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One of the annoying problems I have found so far, is the annoying pillars with 4 switchs on them like e3m4 of ultimate doom.

Old Post 02-26-07 16:43 #
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Naked Snake
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Another option in the future should be to instantly load the wad in the engine of choice with the iwad (and any additional pwads and dehs) of choice. That'd be sweet.

Old Post 02-26-07 19:14 #
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andrewj
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VinceDSS said:
people from the community could contribute hundreds of designs for rooms, details, doors, lifts, stairs .....

I wish!

Right now I'm kinda building up a tool-box of what it can make in a level, e.g. some different style lifts and stairs would be nice.

Later on I'll tackle the more interesting part: how to choose what style of doors/lifts/details to use where, and with what themes, to make a consistent whole. So far I have little idea how to do that, but DaniJ's "Palette" idea might be a good start.

As for diagonal walls, there will be some eventually, although they don't fit well with the way Oblige works. Pentagon shaped rooms, for example, are out of the question.


Torn said:
One of the annoying problems I have found so far, is the annoying pillars with 4 switchs on them like e3m4 of ultimate doom.

Each side of the pillar switches opens the same door.

Old Post 02-27-07 02:08 #
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GGG
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Bloodshedder said:
I was referring to the "to generate a map with it and then work on it extensively" portion of his statement. Of course using it for inspiration would be fine, but copypasta is not.

If one were to create an Oblige map and use it as a skeleton for the map, once enough work is put into it and it gains the author's own style, I don't see why it can't be considered his own map and worthy of the archives. Of course, enough work has to be put into it to designate it as his own work. Only "inspired" by an Oblige base.

Old Post 02-27-07 05:41 #
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Bloodshedder
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If you say in the text file "this map is based on a generated OBLIGE level", Ty will probably reject it. If you say "this map was inspired by an OBLIGE level but not based on one", he'll probably accept it. Edited SLIGE maps, no matter how different from the original, aren't accepted, and I don't see OBLIGE as being any different.

(Of course, since he's on vacation right now, we won't really know.)

Old Post 02-27-07 11:05 #
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Grazza
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My feeling is very much that heavily edited SLIGE/OBLIGE maps would be accepted. The stated rule is as follows:
code:
5. Don't upload auto-generated files such as would be created with the excellent program SLIGE. You really can't take credit for them anyway, and we don't have room for them.
That only specifically rules out unmodified autogenerated maps, and the spirit of it (the "taking credit" part) seems to suggest that maps that have had a fair degree of authorship about them would be accepted.

Old Post 02-27-07 13:35 #
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Bloodshedder
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Grazza said:
My feeling is very much that heavily edited SLIGE/OBLIGE maps would be accepted.
Ask SargeBaldy about this - he and some other people made a project with "revamped" SLIGE maps with a bunch of stuff added to them. It was rejected from the archives, so...

Old Post 02-27-07 22:07 #
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