CRAZY DUMB ZEALOT
Sure the zombieman and sergeant look very similar, but aren't they supposed to be the same guys, different weapons? Makes full sense to me...
What I played was the Doom 64 TC for PC, not the original, so I had no new 'music', instead merely the Doom 2 tunes, which I didn't hate, they fit well with the maps. Did I miss anything? Do the Doom 64 background noises sound like the much newer Doom 3?
I love about Doom 64 the new ambience. The selection of colours on a colourless world make for a harsh, but SF kind of place. The monsters look terrific and much better than their Doom 2 original counterparts, which look cartoony and saturated. Mancubi really look like giant demonic hogs, not fat old men, and Pain Elementals are upgraded as nightmares incarnate, not the placidly dumb beings from Doom 2. The guns sounded louder, too.
I don't like the monster sounds, though; they resemble livestock too much this time. I had no problem with the simple shotgun, but I didn't like the SSG, as the firing sequence appeared glitchy to me (the barrel open noise was mysteriously missing).
The gameplay was different from Doom 2; it was emphasized on plasma ball throwers. I play only with keyboard, to better emulate having no mouse for TV play. I was glad the dangerous sergeants weren't much used, so the gameplay resembled episodes 2 and 3 of Doom 1. Instead, barons and knights (also cacos) were Overused, causing me to quit in disgust by MAP14; it became damn Repetitive... Maybe the old Doom 2 music had to do something with this pain, as well as the feeling that nothing new would appear any more. MAP07 was clever though, mainly thanks to those Elementals. The Arachnotrons were scary too, due to their improved firepower.
I'll probably ditch the subsequent levels of original Doom 64 TC, and look for some less repetitive custom wads made for it.