Odamex has officially moved to version 0.6.2. While this release is mostly considered a "bug fix" release, it features a number of new features as well. Highlights of the new features include true widescreen support, a competitive warmup mode, and complete Doom/Doom 2 BFG Edition support. Cooperative gameplay has also been greatly improved. There is more to be seen, so check out the Odamex homepage to read the full post and see a short video of these new features in use.
Lizardcommando said: I didn't even know there was a cooperative scene on Odamex. I might just have to check this out then.
Before 0.6.2, a very naive method of syncing monsters between the server and clients was utilized that resulted in quite a number of desyncs, making the game unplayable for any extended length of time. I took a quick look at it, realized there was a simple fix and implemented it.
At this particular moment, I have a server up that is running the following WADs all in rotation:
Hell Revealed 2
Memento Mori 2
Speed of Doom
It's kind of nice, because I only have to run one server and players can pick whichever WAD they prefer to play at that moment. I do plan on having servers specific to running Ultimate Doom and Final Doom WADs, but I did not want to make things unfair to players who only have Doom 2 and couldn't join the rotation server if it was running an IWAD they didn't have.