Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > XWE > [feature request] Click/drag sprite alignment
 
Author
All times are GMT. The time now is 19:18. Post New Thread    Post A Reply
leileilol
dork stalker


Posts: 2726
Registered: 06-04


Can it be done? Could be real nifty when sorting out weapon sprites quickly.

Old Post 12-30-04 01:00 #
leileilol is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2786
Registered: 07-03


While we're on that note, could an extra guide-line be added horizontally to represent the "crosshair" for ports that support it (halfway between the top of the screen and the top of the status bar)? It would help very much with angled weapons.

Old Post 12-30-04 02:03 #
WildWeasel is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Senior Member


Posts: 2332
Registered: 08-04


I would request a view select mode (E.G If you are aligning weapons, you can select the mviewing mode XWE currently selects automatically when both offsets < 0

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 12-31-04 19:01 #
TheDarkArchon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2726
Registered: 06-04


Perhaps a Zoom 2x and 3x mode for aiding the alignment process too?

Old Post 12-31-04 21:17 #
leileilol is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1161
Registered: 01-03


While were on the subject, any chance of including png sprite alignment? At least, I've heard that zdoom supports this, but I havent checked.

Old Post 12-31-04 21:25 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Senior Member


Posts: 2332
Registered: 08-04



gargoylol said:
Perhaps a Zoom 2x and 3x mode for aiding the alignment process too?


You can zoom already!!

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 12-31-04 22:10 #
TheDarkArchon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Csabo
Moderator


Posts: 541
Registered: 02-02


I just added click and drag sprite alignment, grab the latest beta if you want to test it: http://webhome.idirect.com/~csabo/xwe/xwe_beta.zip Hopefully it's not too buggy, don't be shy with the feedback. I've received the ZDooM PNG pecific details from none other than ZDooM guru Randy Heit, this will be added soon.

About the crosshair for weapons: does anyone know exactly where it's supposed to go? Is it 160,100 from the corner?

Last edited by Csabo on 02-10-05 at 02:34

Old Post 02-09-05 05:22 #
Csabo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2786
Registered: 07-03


I'd actually place it assuming that the status bar is on - I don't remember how tall the status bar is, though...

Upon testing the sprite alignment - if it's in "Weapon Mode" (I concur that this needs to be a view option, not an automatic decision), the "drag box" when dragging the graphic around still appears as if it's in "World Mode" (usually appearing lower and farther to the right than it needs to be).

Old Post 02-09-05 23:29 #
WildWeasel is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csabo
Moderator


Posts: 541
Registered: 02-02


Good suggestion, I wanted to do this anyway, and now it's done. There's a "W: Auto button", which controls whether the image is displayed as an weapon sprite or not. You can toggle three settings: Auto (like XWE old behavior), OFF or ON.

Fixed the position when you where dragging in weapon mode. I also added cursor key 'nudging', this seems pretty useful too (just click on the image first so that it has the focus).

Grab the beta from the usual place and test it again if you can.

Old Post 02-10-05 02:38 #
Csabo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2786
Registered: 07-03


Great, works like a charm, thanks.

Old Post 02-10-05 02:58 #
WildWeasel is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 19:18. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > XWE > [feature request] Click/drag sprite alignment

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.